tag:blogger.com,1999:blog-2081716519690882762024-03-14T01:22:31.317-07:00Playing PMC2640Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.comBlogger21125tag:blogger.com,1999:blog-208171651969088276.post-76620900722989155222017-11-06T13:03:00.001-08:002017-11-06T13:03:56.558-08:00Drakensberg Protection Service, game 1 - Operation Desert SweepMysterious meteors have crash-landed in one of the the deserts of Ariadne III, long-range scans indicate that previously unknown crystalline formations have formed – possibly organic in nature! This could mean alien life – whoever makes first contact controls the information flow and potential research opportunities tied to this!<br />
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The corporate government of the Ariadne system has sent the Drakensberg Protection Service (DPS) to locate and secure the meteor crash-site. However, the hidden network of eyes controlled by ARM (the Ariadne Resistance Movement) have also picked up on this meteor crash and dispatched a force of resistance fighters!<br />
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In this game we welcome a new participant in the campaign, Martin with his Drakensberg Protection Service! They have the "Advanced medical training" doctrine, meaning they have a chance of saving fallen soldiers, reducing casualties.<br />
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For the first time we are also trying out the Revolt supplement, a yet unpublished expansion to PMC which contains rules for fighting as a rebel force instead of a PMC – a completely new army list with its own units and special rules! Next follows the army lists for this Tier II battle! In their rules supplement there is no campaign rules, thus we play them as if they had the standard campaign rules. ARM has the "Rapid relocation" doctrine.<br />
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<b>The Drakensberg protection service (DPS) force:</b><br />
- Nomads, Tier II<br />
- Light MG Section, Tier II<br />
- Field Command Third Grade, Tier II<br />
- Recruits, Tier I<br />
- Recruits, Tier I<br />
- Irregular troops, Tier I<br />
- Irregular troops, Tier I<br />
- Heavy Patrol Vehicle, Tier II<br />
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<b>The Ariadne resistance movement:</b><br />
- Partizants, Tier IV – A really cool infiltration unit<br />
- Improvised support vehicle, Tier II<br />
- Armed civilian mob, Tier II – Lots of angry people with guns, intending to stay!<br />
- Secondary resistance leader, Tier II, HQ unit – First among equals!<br />
- Deserters (Rookie rifle team), Tier II<br />
- Deserters (Rookie rifle team), Tier II<br />
- Insurgents with LMGs, Tier II<br />
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Yes, rebels have more composition points than PMCs!<br />
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<tr><td class="tr-caption" style="text-align: center;">The table from the perspective of ARM, the small palm trees are the objective.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Left HQ to the right deserters from a local militia.</td></tr>
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ARM deployed their support vehicle, LMG team, HQ and a team of deserters, all quite central. DPS deployed recruits and a heavy patrol vehicle on the south flank and irregulars to the north, in the centre a unit of nomads. Both sides started to cautiously approach the objectives, in the centre the nomads searched the first suspected impact site and found the meteor! On the southern flank the heavy patrol vehicle rushed forward and hid behind a huge cliff, the recruits made a more conservative push and hid behind some rocks. ARM concentrated their HQ and deserter unit in the central most rubble cautious about how to proceed. The support vehicle had a hard time finding a target as the nomads had stealth. The insurgents with LMGs climbs a hill to find a better firing position and sees some irregulars among some houses on the northern flank. They open fire but to no effect but the irregulars decides that safe is better than sorry and falls back.<br />
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<tr><td class="tr-caption" style="text-align: center;">DPS irregulars advancing cautiously, they know very well that insurgents could strike at any moment!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Surprise lead rain – the worst! Partizants show up in a building.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">State of the table at turn 2!</td></tr>
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Suddenly a group of Partizants appear in one of the northern houses catching the irregulars of guard, breaking them with a mighty rain of fire despite the protection of the house the irregulars had taken cover in! Now reinforcements arrive on both sides, after hearing all the commotion some local farmers have taken up arms in aid of the cruel DPS joining the insurgents, they come on the centre of the ARMs line and charge towards the cliff where the heavy patrol vehicle has taken cover.<br />
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<tr><td class="tr-caption" style="text-align: center;">They cannot take our freedom! – An angry mob of moist farmers join the fight!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Crash site hot, send back up! – Transmission to DPS rear HQ</td></tr>
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The vehicle approaches the edge and opens fire on the deserters. Fire is exchanged multiple times between the patrol vehicle and the deserters, HQ, improvised support vehicle and Insurgent LMG team but the patrol vehicle refuses to break, it even supresses the deserters. Will the insurgents be grinded down by this steadfast vehicle? No, the deserters are rallied by their leaders and place a carefully aimed RPG in the patrol vehicle lighting it up and putting it out of action!<br />
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-zTbYc2GaG1s/WgDGZA0-SKI/AAAAAAAAArI/sA3aw_3Usz8S2_6U-9lyPnLx8fIDqZtxACK4BGAYYCw/s1600/20171014_132436.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-zTbYc2GaG1s/WgDGZA0-SKI/AAAAAAAAArI/sA3aw_3Usz8S2_6U-9lyPnLx8fIDqZtxACK4BGAYYCw/s640/20171014_132436.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Last moments of the patrol vehicle!</td></tr>
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Meanwhile more reinforcements have arrived, another deserter team arrives on the side of ARM, DPS deploys a LMG team in the centre of their board edge, threatening advancement on the central objective.<br />
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On the northern flank the partizants have taken up position in one of the large houses overlooking the house where the irregulars tried to hide only to find some that some recruits have taken up positions there instead, before they have time to fire they are set ablaze by the recruits scoring several kills, supressing the partizants for the rest of the game as they are unable to rally!<br />
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<tr><td class="tr-caption" style="text-align: center;">The partizants pinned upper left, angry mob performing ”excellent screening manoeuvre” centre.</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-fARQsepqgTo/WgDFtzs7-XI/AAAAAAAAAqk/O0krNda9quYMc7_SX4gpp842ZtrYyVRBQCK4BGAYYCw/s1600/20171014_142508.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-fARQsepqgTo/WgDFtzs7-XI/AAAAAAAAAqk/O0krNda9quYMc7_SX4gpp842ZtrYyVRBQCK4BGAYYCw/s640/20171014_142508.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Victory needs sacrifice! Preferably not fulltime members of the resistance! Sending the dirty nomads packing!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">We´re coming right behind you! </td></tr>
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In the centre ARM is pushing forward sending the very eager mob of civilians first, acting as a screen for the remaining infantry units against the DPS LMG team. The civilians are hosed with bullets but refuse to give in even as casualties mount. After the support vehicle manages to lock on to the Nomads and send them packing after sending them a 52mm love letter, they hold the objective and even repulse a unit of irregulars send to displace them before they are inevitably worn down and break of.<br />
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<tr><td class="tr-caption" style="text-align: center;">A sacrifice has been made and the civilians are broken! The DPS HQ is making a stand!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Eat lead evil bourgeoise lackeys!</td></tr>
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The HQ of both sides now rush for the objective taking up position in areas of rubble on opposite sides of the impact site, here they throw everything they´ve got but in the end the smaller DPS HQ is decimated and broken and since DPS have taken such heavy losses and no longer hold the objective they are routed!<br />
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Victory to the people of the Ariadne system!<br />
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This was our first try out of the Revolt supplement to PMC 2640. Before the game started I really thought I would be squashed as the rebels have generally quite short range, low defence and mediocre firepower, they are however very motivated with high morale and a few rules to offset morale effects of losses. They also have some units, such as the partizants with rules for infiltration which makes the game less static and of sets the generally shorter range of insurgent weapons. We agreed after the game that the rebels are a more aggressive army, wanting to be close and personal and they have the motivation the get there too so they are a nice contrast to the regular PMCs. Since their individual units are weaker they must concentrate their attacks more and run interference on other parts of the battlefield.<br />
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One drawback is the model count of some of the units, the unit size of the mob of armed civilians is 12, but most units have size 8. Since we don´t have that many insurgent-looking models we have to go for more compact lists, limiting choice a little bit. In a campaign they might have a problem making ends meet as you then need to buy more high tier units and opponents will get more XP since they may break more units with a higher tier, on the other hand rebel units are quite hard to break!<br />
This is to some degree offset by the available vehicles that are size one and the deserter units which should be made up of models from the regular PMCs.<br />
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One of the most brought up issues people have with PMC is the lack of different army lists, i.e. limited choice of units, if that was a problem (we don´t agree, just look at the legion and the Sickles) this fixes this in part and there are more supplements, hence even more army lists, that we just haven’t had time to paint the models for yet.<br />
We hope this battle report will generate some buzz so Assault Publishing continue to work on these supplements and release them!<br />
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Viva la revolution! ARM out!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-25001828930052232302017-10-21T08:14:00.000-07:002017-10-21T08:14:40.207-07:00The Varuna Legion, game 1 - The stand on KroebOn the icy moon of Kroeb in the Ariadne system the Varuna Legion has been contracted to defend some important property of Onyx Pro Ltd before its being shipped. This has definitely not been part of a cover up to perform an Invasion with “little green men” somewhere in this system. At 0730 hours SET the outer sensors detect troop movement east-north east of the base and acting PC Sgt Bob Sergeant of the Varuna Rifle infantry chokes on his coffee when the energy signature does not match the Sickles!<br />
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“UNKNOWN HOSTILES APPROACHING BASE, ALL HANDS TO BATTLESTATIONS”<br />
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With this we welcome Aurelio to the campaign with his Franco-Spanish PMC, the Mireesh War Company, making its debut as attacking force in the Hostile takeover scenario!<br />
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The Varuna Legion:<br />
- Rookie Rifle team tier II<br />
- Recruits tier I<br />
- Recruits tier I, 3rd Assault crew (Takes less suppression)<br />
- Recruits tier I, 16th Militia (Last stand – remove all suppression once)<br />
- Irregulars tier I<br />
- LMG section Omega tier II, Bad reputation & adrenaline rush (cannot be promoted, may activate twice once)<br />
- Remote mortar section tier II<br />
- M5 Heavy Patrol vehicle tier II<br />
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Mireesh War company:<br />
- Field command 3rd grade, Capitan Andrea<br />
- Remote mortar section tier II, Les Staches<br />
- Heavy Patrol vehicle tier II, Dolly<br />
- LMG team tier III, The weathermen<br />
- Rookie Rifle team tier II, Cruzes Blancos<br />
- Rookie Rifle team tier II, Cruzes Verdes<br />
- Irregulars tier I, Puños Azules<br />
- Rookie rifle team tier I, Cruzes Rojos<br />
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<tr><td class="tr-caption" style="text-align: center;">The battle field with the very important containers belonging to Onyx Pro Ltd.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The Varuna forces deployed for battle. North is to the left in this picture.</td></tr>
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The forward elements of Mireesh deploys aggressively on the eastern border of the combat zone, an LMG team, some recruits and a mortar section. The LMG team immediately lights up the eastern most recruits and break them beyond repair! A Varuna unit, the 16th Militia, return fire causing a few suppression points, and they are then in turn pinned by the Mireesh recruits. The Legion now brings out its big guns and the LMG team is broken by the might of the M5s 22mm Autocannon and the recruits pinned by Varuna Mortar fire from a nearby bunker.<br />
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<tr><td class="tr-caption" style="text-align: center;">Take up defensive positions!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">We´ve been hit!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Reinforce the eastern flank!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-z5ki36enrtM/WetWz95lJWI/AAAAAAAAApA/qYqa9fJUfasMhqFpuny98D4SXdpOWirLQCK4BGAYYCw/s1600/20171008_191137.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-z5ki36enrtM/WetWz95lJWI/AAAAAAAAApA/qYqa9fJUfasMhqFpuny98D4SXdpOWirLQCK4BGAYYCw/s640/20171008_191137.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">They are hammering us from the hill!</td></tr>
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The Mireesh have temporarily been beaten back but just then they receive reinforcements! A Field command 3rd grade and a rookie rifle team enters from the east and in the north a Heavy patrol vehicle enters! The Varuna Rookie rifle team that has been rushed to reinforce the eastern flank is caught in the open by the Heavy patrol vehicle and decimated, Sgt Sergeant will never see the family farm back on Varuna 4 again.<br />
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Parts of the reinforcements are broken and beaten back but the Mireesh manages to regroup and mount an attack from the south threatening to break the Varuna defensive perimeter using the might of a hill! The Varunians are now boxed in but the Mireesh are taking heavy casualties – who will break first?<br />
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Just as the Varunians on the southern flanks are wavering the LMG section in the northern bunker hits home and disables the Heavy patrol vehicle, the Mireesh are now too few to mount a final assault and are routed!<br />
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The very important cargo of Onyx Pro Ltd can now safely be shipped!<br />
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-hwl7O_UrtG0/WetWyg4RkSI/AAAAAAAAAos/v4nVHv7eAS80Vr_UGaUISWc8jfZkpZyFACK4BGAYYCw/s1600/20171008_192228.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-hwl7O_UrtG0/WetWyg4RkSI/AAAAAAAAAos/v4nVHv7eAS80Vr_UGaUISWc8jfZkpZyFACK4BGAYYCw/s640/20171008_192228.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">AP-rounds loaded, light ’em up!</td></tr>
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In the post-game sequence, the 16th Militia gained a new level, Into the shadows, giving them Stealth!<br />
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Legion Out!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-6746765939873539762017-10-12T11:41:00.000-07:002017-10-12T11:41:06.302-07:00Meet the legionThe Varuna Legion is a PMC created by the Varuna interplanetary government as a supplement to its conventional armed forces, as with most legions its primary goal is to supply the army with experienced personnel, a legionnaire can after completing his or her contract apply for transfer and become an officer in the Varuna army or space navy. Therefore, training is emphasized and the Varuna legion is known for its crack troops. As maintaining a legion fighting in Combat carapace is very personnel intense it also serves as an important employer with many Varunian subcontractors. The Varuna interplanetary government is based on Varuna III in the Varuna system with colonies on the partially terraformed Varuna IV as well as a few colonies on Varuna V & VI.<br />
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The legionnaires fight in full body carapace, as this require extensive training recruits and inexperienced soldiers (Rifle infantry tier I-II) are equipped with body armour (inaccurate photos can be found on the blog due to lack in painted minis).<br />
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The legion has the doctrine rapid training methods, infantry units may take its first battle honour for 5 EXP instead of 10 EXP.<br />
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Due to a recent contract for personnel carriers the Legion can currently be very mobile and this grants the Legion the doctrine Rapid Relocation!<br />
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Varuna armor – Light patrol vehicles/jetbikes, Light tank S42 Hydra (will probably change model someday), and M5 Heavy patrol vehicle.</div>
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Tier I Recruits</div>
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Tier II Rookie Rifles</div>
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Tier III Regular rifles – Legionnaires</div>
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Legion Out</div>
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Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-78732450672514981852017-10-12T11:36:00.000-07:002017-10-12T11:42:50.469-07:00Demo!On the 1st of October we had a participation game day for PMC 2640 at our local gaming club, GoB during one of its gaming weekends! The participation game, "Invasion of Ariadne II"!<br />
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We pitted green against red side in the Invasion scenario using the models frequently seen on this blog. The game saw some interest and a few participants expressed interest in taking up the game!<br />
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<b>Green side</b><br />
- Field Command 4th grade, tier I<br />
- Regular Rifle Team, tier III<br />
- Rookie Rifle Team, tier II<br />
- Rookie Rifle Team, tier II<br />
- Light Infantry Team, tier II<br />
- Heavy Patrol Vehicle, tier II<br />
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<b>Red side</b><br />
- Field Command 3rd Grade, tier II<br />
- Light MG Section, tier II<br />
- Assault Infantry Team, tier III<br />
- Irregular Troops, tier I<br />
- Irregular Troops, tier I<br />
- Irregular Troops, tier I<br />
- Rookie Rifle Team, tier II<br />
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The game ended with a successful green invasion!<br />
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Lots of arms, none wearing a watch!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-10743243639639185302017-10-01T01:57:00.000-07:002017-10-01T01:57:44.351-07:00Sickles, game 12 - Making a breakthroughHi ho folks!<br />
Me and Joel made some new units and some new scenarios to play, as stated previously in another blog post. It reminds us of the scenario 'attrition' in the PMC 2640 rules although we feel that it lacks certain elements, so we made some changes. We introduced a placing/placement 'mini-game' where the key zones should be positioned to fight over, which also dictates where the frontline and defences are. One of them will be replaced with a bunker (per priority level) that counts as a reinforced building, giving us a hard point each. Or, it could be used aggressively. Furthermore, 1/3 of the forces composition points was held as an reserve.<br />
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To win the scenario, at game end one side must control more points than his/her opponent. Fluff wise both sides stands down, if none is able to make the breakthrough. Kind off World War 1 style mind you. I don't go into all details here... So, right... the game. Yes!<br />
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To the frontline and no mans land, the Sickles brought:<br />
- Field Command 2nd Grade, Captain Staya, tier III<br />
- Regular Rifle Team, Nasty Noses, tier III (new unit!)<br />
- Remote Mortar Section, Ground Gagarin, tier II (again!)<br />
- Light MG Section, Spitting Shpitalny, tier II<br />
- Light Combat Vehicle, Rasputin, tier III (again!)<br />
- Rookie Rifle Team, Velocity Vintovkas, tier II<br />
- Recruits, Kicking Kepis, tier I<br />
- Lhurgg Irregular Troops, Hard Hoofs, tier I<br />
- Lhurgg Irregular Troops, Blue Bandits, tier I<br />
- Lhurgg Nomads, Zero Zeniths, tier II<br />
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The Varuna Legion brought:<br />
- Rookie Rifle Team, Whitewood Rifles, tier II (Brave, takes less suppression points)<br />
- Recruits, 3rd Assault Crew, tier I (Brave, takes less suppression points)<br />
- Recruits, 16th Militia, tier I (Last stand, removes all suppression points once per game)<br />
- Recruits, 5th Militia, tier I (Iron discipline, easier to rally)<br />
- Irregular Troops, Red Skulls Assault Team, Tier I (Adrenaline rush, may activate twice in a row once during the game)<br />
- LMG Section, LMG team Bravo, tier III (Superior ballistics, adds 4" in range)<br />
- Regular Rifle Team, tier III<br />
- Light Support Vehicle, tier III<br />
- Light Combat Vehicle, tier III<br />
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<span style="font-size: large;">Deployment</span><br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Ta2YxDxJ_KY/WZBs7Lt9I4I/AAAAAAAAAlg/f4HMIeoMyIEl76pxVNWYsyIbtPp2qXi4ACK4BGAYYCw/s1600/20170727_192244.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Ta2YxDxJ_KY/WZBs7Lt9I4I/AAAAAAAAAlg/f4HMIeoMyIEl76pxVNWYsyIbtPp2qXi4ACK4BGAYYCw/s640/20170727_192244.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The two bunkers went down in the middle of the map, within 18" of each other (rifle range). The Varuna Legion brought many rifle units of different tiers, from I to III and an LMG Team (tier III). Oddly enough, the rules states that a Team is larger than Section... LMG Teams are scary! Having a ton of firepower and long range (but low defence!).<br />
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The Sickles deployed a mortar (lower right corner of the picture), an LMG Section on the hill, Nomads (with stealth) in the north, HQ in the middle (with 'markerlights' for the mortar) while my tier III rifle unit took the center in the bunker. Stealth units are excellent when advancing (if you have more units than the enemy).</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-dqifl1E119I/WZBtIKIBlyI/AAAAAAAAAmY/699t-7Bbl28sVavF-nb8ZQFZuEvXtOPOgCK4BGAYYCw/s1600/20170727_192225.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-dqifl1E119I/WZBtIKIBlyI/AAAAAAAAAmY/699t-7Bbl28sVavF-nb8ZQFZuEvXtOPOgCK4BGAYYCw/s640/20170727_192225.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A view from Ground Gagarin, and we can see the almighty turn die! The HQ, as a tier III, now got four members. So, captain Staya, his trusty dog Stoy, a lhurgg warlord and the battle standard bearer. What a team! And yes, Staya is the last model to be removed, what else? I'm one of those guys who gets really sad when animals dies in movies (humans, meh)!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-cnLNyeympow/WZBtGsQAlnI/AAAAAAAAAl4/gT_zPPRsMQQLjHX8t3TYwcd7qC9rzQIzgCK4BGAYYCw/s1600/20170727_192215.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-cnLNyeympow/WZBtGsQAlnI/AAAAAAAAAl4/gT_zPPRsMQQLjHX8t3TYwcd7qC9rzQIzgCK4BGAYYCw/s640/20170727_192215.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Spitting Shpitalny, overwatches from the hill.</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-6fRXffTTTx8/WZBtAgwxlmI/AAAAAAAAAlo/NRwtusr-eZYgg4RtbYf5jYQVSGSskUNyACK4BGAYYCw/s1600/20170727_192207.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-6fRXffTTTx8/WZBtAgwxlmI/AAAAAAAAAlo/NRwtusr-eZYgg4RtbYf5jYQVSGSskUNyACK4BGAYYCw/s640/20170727_192207.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nasty Noses, my new unit! I'm pleased with the result of painting. They really look like elites, in my humble opinion. Or rather, they look like they actually know what they are doing, instead of seem misplaced in the midst of battle.</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/--Cw2oquhD_o/WZBtIczkaNI/AAAAAAAAAmg/4oHH1C2W1hYKOR3Q6TgZe9U-sUu1gjvVQCK4BGAYYCw/s1600/20170727_192159.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/--Cw2oquhD_o/WZBtIczkaNI/AAAAAAAAAmg/4oHH1C2W1hYKOR3Q6TgZe9U-sUu1gjvVQCK4BGAYYCw/s640/20170727_192159.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Zero Zeniths, the nomads. They got a lhurgg leader with three heads and two drones to indicate that they are not irregulars (giving them stealth, maybe?). I put the drones in the wrong direction, kind off embarrassing for my family name. Heck. Hopefully, they don't read my blog.</td></tr>
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<span style="font-size: large;">One roll to rule them all!</span><br />
So, basically. '9' --> Many hits --> 3 dead --> broken. Rinse and repeat. Check. Win.<br />
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-ecUZAapkmzM/WZBtH0btZeI/AAAAAAAAAmI/xhmKzo0uqWsB2VWJwV1uvm_E1_PZRmGSgCK4BGAYYCw/s1600/20170727_193752.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-ecUZAapkmzM/WZBtH0btZeI/AAAAAAAAAmI/xhmKzo0uqWsB2VWJwV1uvm_E1_PZRmGSgCK4BGAYYCw/s640/20170727_193752.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wave, smile and move back!</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-g5bVIlEK7Ac/WZBtIKp5cnI/AAAAAAAAAmQ/0wM-ztQy_UoneqSLINwWubJu1O6mmjMUACK4BGAYYCw/s1600/20170727_195340.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-g5bVIlEK7Ac/WZBtIKp5cnI/AAAAAAAAAmQ/0wM-ztQy_UoneqSLINwWubJu1O6mmjMUACK4BGAYYCw/s640/20170727_195340.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Argh, to late! That hurt! A lot!</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-_UueQ6Kq3Jc/WZBtHM8sFoI/AAAAAAAAAmA/xMw-Ccmrh9kMhK99U0yCzTMz1L8K1UDnwCK4BGAYYCw/s1600/20170727_195356.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-_UueQ6Kq3Jc/WZBtHM8sFoI/AAAAAAAAAmA/xMw-Ccmrh9kMhK99U0yCzTMz1L8K1UDnwCK4BGAYYCw/s640/20170727_195356.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">That hurt too! Few units can withstand three dead in one go! Run for the hills! So, that wasn't a flesh wound!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-nR8jZr_vvR8/WZBtIkh8DCI/AAAAAAAAAmo/jGbisuUZFRwDDClcnTh_FQsoQNHSbithwCK4BGAYYCw/s1600/20170727_193154.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-nR8jZr_vvR8/WZBtIkh8DCI/AAAAAAAAAmo/jGbisuUZFRwDDClcnTh_FQsoQNHSbithwCK4BGAYYCw/s640/20170727_193154.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Varuna Legion even had Chuck Norris with them! But hey, this unit was never broken (what else?!). And they didn't engage in combat during the game, luckily for me! What a game changer that would be huh?</td></tr>
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This was our quickest session ever, an hour, tops. When rolling so many '9's (this game also) and then roll '6's on over half of the hits it goes bye bye very fast fast. The Varuna Legion withdrew, saving the rest of the force some potential trauma. But they would be back! My new unit, Nasty Noses, killed four guys! They didn't disappoint me. What a great first game for them!<br />
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It is now 5 wins of 12 games! I'm on fire! I'm on a roll! And! I finally got some levels! Spitting Shpitalny got 'superior ballistics' that granted them a further 4" of range, making them reach 28" now! Deadly indeed! Range is very important in PMC 2640! Especially as LMG units have such low defence value. The recruits, Kicking Kepis, that are 'cowards' (-1 morale) due to battle trauma from earlier games, gained the 'into the shadows', thus gaining the 'stealth' ability. It suits the cowards well! One of my personal favorites (they also got a fan club in the community (consisting of one member, mr. Klang as we call him)), Hard Hoofs, got 'determined'. A deadly skill combined with their high unit size! They will now ignore casualties, so their morale will not falter at first sight of danger.<br />
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-w7Gm5A9l3RI/WZBtFLBGBoI/AAAAAAAAAlw/BN2aKea6tuoUM6PH87UBBE5k-jWwSVJCgCK4BGAYYCw/s1600/20170727_195319.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-w7Gm5A9l3RI/WZBtFLBGBoI/AAAAAAAAAlw/BN2aKea6tuoUM6PH87UBBE5k-jWwSVJCgCK4BGAYYCw/s640/20170727_195319.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A bonus picture of the reinforcements moving up to make a breakthrough. The enemy was already falling back by then!</td></tr>
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Za Sickles!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-89317067552569606392017-09-27T08:57:00.000-07:002017-09-27T08:57:31.734-07:00Sickles, game 11 - Just passing bySo, another game. Since we are only two persons playing the campaign we allowed us to get a bonus every 5th game to evolve our companies faster. Furthermore, we removed the need to pay to upgrade our companies to the next tier as that would only delay the progress further. So, with much needed kUC to buy tier III units we took the next step and thus gained another doctrine. I chose the 'strength in numbers' which allows me to field an additional unit one tier lower than the tier of battle. Hence, 18 composition points now becomes 20!<br />
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This time we played the scenario 'Demolish', setting the Sickles to be defending, again. We made some stupid but in hindsight 'easy-to-fix' errors while making the terrain. As the scenario is played corner to corner, the terrain we set up gave little or no cover, becoming the major factor for the outcome of the battle. So, I short game and not that fun due to the mistake with the terrain. Well well, lessons learned! Since PMC 2640 is so fast played, not much harm were done as we didn't spend hours of playing.<br />
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The Sickles fielded:<br />
- (Field Command 4rd Grade) Lieutenant Ruchka, tier I (once again!)<br />
- (Lhurgg Irregular Troops) Hard Hoofs, tier I<br />
- (Lhurgg Irregular Troops) Swift Swords, tier I<br />
- (Grenadiers team) Storozh Smiters, tier II (once again!)<br />
- (Lhurgg Assault Infantry Team) Shiny Slicers, tier III (!!!)<br />
- (Remote Mortar Section) Ground Gagarin, tier II<br />
- (Rocket-Armed Team) Ataka Away, tier III<br />
- (Light Combat Vehicle) Rasputin, tier III<br />
- (Lhurgg Heavy Patrol Vehicle) Alnico, tier II<br />
- (Lhurgg Heavy Patrol Vehicle) Cobolt, tier II<br />
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The Varuna Legion fielded:<br />
<div class="MsoNormal">
<span lang="SV">- (Remote Mortar Section) Alpha, tier II (last stand, can remove all suppression points once per game)</span></div>
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<span lang="SV">- (Regular rifle team), tier III</span></div>
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<span lang="SV">- (Field Command 2nd Grade), tier III</span></div>
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<span lang="SV">- (LMG Section) Omega, tier II (adrenaline rush & bad reputation, may activate two times during one turn, and may not be promoted *boo hiss*)</span></div>
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<span lang="SV">- (Rocket Armed Team), tier III</span></div>
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<span lang="SV">- (Irregular Troops) 4th Colonial, tier I (shooting experts, grants a firepower bonus)</span></div>
<div class="MsoNormal">
- (Rookie Rifles), tier II<br />
- (Rookie Rifles), tier II</div>
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This is the first time had so many high tier units! I usually go with the 'quantity has its quality on its own' kind of thinking. And I also maxed out the number of vehicles (3)! They were set as my reserve due to their high movement.<br />
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-vbab1cy0FV0/WZBWSN-r24I/AAAAAAAAAiM/u9UbzLjai2sSjcVms82TD6jQVwY2ulXwQCK4BGAYYCw/s1600/20170426_193235.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-vbab1cy0FV0/WZBWSN-r24I/AAAAAAAAAiM/u9UbzLjai2sSjcVms82TD6jQVwY2ulXwQCK4BGAYYCw/s640/20170426_193235.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Setup. Lhurggs, HQ, mortar, engineers and the tier III on the right side (robots as stand ins. I hadn't painted my lhurggs in battle armour at that time.).</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-yMqEJbZRVFk/WZBWX7cbBGI/AAAAAAAAAi0/jyZrxEtDUZcxIZPHQxRG1BDMNj-lySSbwCK4BGAYYCw/s1600/20170426_194119.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-yMqEJbZRVFk/WZBWX7cbBGI/AAAAAAAAAi0/jyZrxEtDUZcxIZPHQxRG1BDMNj-lySSbwCK4BGAYYCw/s640/20170426_194119.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Varuna Legion en masse. There is a lot of s*!t heading my way!</td></tr>
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<a href="http://4.bp.blogspot.com/-u-thZE5zrjI/WZBWO8_W6OI/AAAAAAAAAhk/vcMelCw0gXElEflWeA2UEr2W99UVCBV0ACK4BGAYYCw/s1600/20170426_194110.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://4.bp.blogspot.com/-u-thZE5zrjI/WZBWO8_W6OI/AAAAAAAAAhk/vcMelCw0gXElEflWeA2UEr2W99UVCBV0ACK4BGAYYCw/s640/20170426_194110.jpg" width="640" /></a></div>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-kglk5xMa7TA/WZBWLNz4dhI/AAAAAAAAAhU/jQAX5SXr2nAPL0ueRpG0fVzgDnWYkq0cwCK4BGAYYCw/s1600/20170426_195225.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-kglk5xMa7TA/WZBWLNz4dhI/AAAAAAAAAhU/jQAX5SXr2nAPL0ueRpG0fVzgDnWYkq0cwCK4BGAYYCw/s640/20170426_195225.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Spreading out! The mortar vs. mortar game began! Who moves first, dies.</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-xgRzt8kiLZk/WZBWR196n9I/AAAAAAAAAh8/yyWOELKngUIHt--6qqXQ4nz5rzfNSwaZgCK4BGAYYCw/s1600/20170426_193249.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-xgRzt8kiLZk/WZBWR196n9I/AAAAAAAAAh8/yyWOELKngUIHt--6qqXQ4nz5rzfNSwaZgCK4BGAYYCw/s640/20170426_193249.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Sickles also spread out, staying behind terrain features. The defence was set to defend deep.</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-T4Pew5x9GkY/WZBWKNRNAII/AAAAAAAAAg8/ho-vmSF8UjU34uQ06ATboVRy7cxxfh2twCK4BGAYYCw/s1600/20170426_193339.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-T4Pew5x9GkY/WZBWKNRNAII/AAAAAAAAAg8/ho-vmSF8UjU34uQ06ATboVRy7cxxfh2twCK4BGAYYCw/s640/20170426_193339.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">View from the central ruins. A major part of the battle.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Sickles got to the ruins! Yeehaa!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-5t0-8Ztbsb4/WZBWURKyx6I/AAAAAAAAAiU/DGzqiomrWhsYb5P2eeh2Ryuggm-FtFT5QCK4BGAYYCw/s1600/20170426_195215.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-5t0-8Ztbsb4/WZBWURKyx6I/AAAAAAAAAiU/DGzqiomrWhsYb5P2eeh2Ryuggm-FtFT5QCK4BGAYYCw/s640/20170426_195215.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tier III unit taking up defensive positions, remaining there for the rest of the game as a last resort to protect the objective.</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-PFZd_CG_TgQ/WZBVejdog3I/AAAAAAAAAe8/UiLgrtdeoY0UBlbnnns7Xe4zqBwivmJXwCK4BGAYYCw/s1600/20170426_200611.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-PFZd_CG_TgQ/WZBVejdog3I/AAAAAAAAAe8/UiLgrtdeoY0UBlbnnns7Xe4zqBwivmJXwCK4BGAYYCw/s640/20170426_200611.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Just out of range and sight! Move forward, shoot, move back, regroup. That's the order if any pesky varunians should close in.</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-7qJiOmc-HhI/WZBVhsFttNI/AAAAAAAAAfE/v5DSn4c4bHk1zN2istjmUFR2oRMYyLKFQCK4BGAYYCw/s1600/20170426_200626.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-7qJiOmc-HhI/WZBVhsFttNI/AAAAAAAAAfE/v5DSn4c4bHk1zN2istjmUFR2oRMYyLKFQCK4BGAYYCw/s640/20170426_200626.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here they come! LOLOLOLOLOLOL</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-aGtdiZSCqjI/WZBVynvDpDI/AAAAAAAAAf0/_mh1xY7R1GsAe6eUeugv-dse5hIjQiu1gCK4BGAYYCw/s1600/20170426_200633.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-aGtdiZSCqjI/WZBVynvDpDI/AAAAAAAAAf0/_mh1xY7R1GsAe6eUeugv-dse5hIjQiu1gCK4BGAYYCw/s640/20170426_200633.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">HQ took point, with its high defence and morale! The Varuna train goes choo choo! Officers first mind you!</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-fATj7BpCbLQ/WZBWRDHUmGI/AAAAAAAAAh0/JU-tE7hO0dkHPUsfx5K8VRR3BDixX--0QCK4BGAYYCw/s1600/20170426_204503.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-fATj7BpCbLQ/WZBWRDHUmGI/AAAAAAAAAh0/JU-tE7hO0dkHPUsfx5K8VRR3BDixX--0QCK4BGAYYCw/s640/20170426_204503.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A small part of the force act as flank threat and locks down a huge portion of the map with the mortar. A stalemate occurs between the mortars while the main thrust of the legion moves forward.</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-V84N2OD5mwc/WZBWi2QjNTI/AAAAAAAAAkE/SRrcAxtiJCwQaDhQ7V7ixq9rHg_BWA0ZACK4BGAYYCw/s1600/20170426_200602.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-V84N2OD5mwc/WZBWi2QjNTI/AAAAAAAAAkE/SRrcAxtiJCwQaDhQ7V7ixq9rHg_BWA0ZACK4BGAYYCw/s640/20170426_200602.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Sickles defensive positions, now with armor support!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-tdMJAy9xyfk/WZBWK46YYDI/AAAAAAAAAhM/vAbckiyj8-sSqZNjyK1Has3-2LJgGG3fgCK4BGAYYCw/s1600/20170426_213411.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-tdMJAy9xyfk/WZBWK46YYDI/AAAAAAAAAhM/vAbckiyj8-sSqZNjyK1Has3-2LJgGG3fgCK4BGAYYCw/s640/20170426_213411.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Kwavak zresvi vlak!" [Roughly translated to: "Eat my 20mm you social program nerds!". Yes, lhurggs have a efficient language that includes a word for 'eat my 20mm', a common phrase in the lhurgg society (mostly between chieftans).]</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-oqu-7GE9BwA/WZBWSNgUuhI/AAAAAAAAAiE/gD3hLoIma385NJgCU7Xc_-zxpV-Ux3TxgCK4BGAYYCw/s1600/20170426_204458.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-oqu-7GE9BwA/WZBWSNgUuhI/AAAAAAAAAiE/gD3hLoIma385NJgCU7Xc_-zxpV-Ux3TxgCK4BGAYYCw/s640/20170426_204458.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rasputins main gun rolled a '9', killing two from the HQ and breaking them! Gee, some luck there! The HQ set an example, falling back! A LMG section tried to return the favour, but with little effect.</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-u19CAJyV75o/WZBWi4sGQAI/AAAAAAAAAkA/-2_Tp0RviBE2TZgaDesBFU8kc6LdIF0qQCK4BGAYYCw/s1600/20170426_213528.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-u19CAJyV75o/WZBWi4sGQAI/AAAAAAAAAkA/-2_Tp0RviBE2TZgaDesBFU8kc6LdIF0qQCK4BGAYYCw/s640/20170426_213528.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Varuna Legion takes to the woods and sends out the flanking threat to engage. All or nothing!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-hiBkOql_3g0/WZBVTmpQLWI/AAAAAAAAAes/8_lguR5us9EUdmiOFcPfid8NwlU8hw7KACK4BGAYYCw/s1600/20170426_210954.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-hiBkOql_3g0/WZBVTmpQLWI/AAAAAAAAAes/8_lguR5us9EUdmiOFcPfid8NwlU8hw7KACK4BGAYYCw/s640/20170426_210954.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"You go ahead! We got you covered... sort of..."</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-hhLsRfEfDqE/WZBWf7oJzzI/AAAAAAAAAjg/64_oGVvRm3QwkgTDuFtersCbOv3IvBUTQCK4BGAYYCw/s1600/20170426_222330.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-hhLsRfEfDqE/WZBWf7oJzzI/AAAAAAAAAjg/64_oGVvRm3QwkgTDuFtersCbOv3IvBUTQCK4BGAYYCw/s640/20170426_222330.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Charge the ruins! From all sides, go!</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-TS3UAaKKMWY/WZBWg7ipnPI/AAAAAAAAAjs/Y8Y7TfpEc1g8s8y51a4-dzlgq2Hl8cdrwCK4BGAYYCw/s1600/20170426_224019.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-TS3UAaKKMWY/WZBWg7ipnPI/AAAAAAAAAjs/Y8Y7TfpEc1g8s8y51a4-dzlgq2Hl8cdrwCK4BGAYYCw/s640/20170426_224019.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Chaaarge! Fix bayonettes and RPG:s!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-lA_teTxZYow/WZBWMXiNAwI/AAAAAAAAAhc/EGBHCN7QorQpwgYsCNNUFusjmpA20TmHgCK4BGAYYCw/s1600/20170426_220101.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-lA_teTxZYow/WZBWMXiNAwI/AAAAAAAAAhc/EGBHCN7QorQpwgYsCNNUFusjmpA20TmHgCK4BGAYYCw/s640/20170426_220101.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Yikes! Too many sickles here, and too many nines!"</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-u02mv1mH4wc/WZBV7mcTjgI/AAAAAAAAAgE/3ZEIqBI-s6IrvgX8QwO86p_bU6I-VC0FwCK4BGAYYCw/s1600/20170426_224026.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-u02mv1mH4wc/WZBV7mcTjgI/AAAAAAAAAgE/3ZEIqBI-s6IrvgX8QwO86p_bU6I-VC0FwCK4BGAYYCw/s640/20170426_224026.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A mish mash of beat up units.</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-mZviHptf6SM/WZBWKGtdbDI/AAAAAAAAAhE/wUz8UKajzns0LqGzAG0FwbacS56a7I5oACK4BGAYYCw/s1600/20170426_213542.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-mZviHptf6SM/WZBWKGtdbDI/AAAAAAAAAhE/wUz8UKajzns0LqGzAG0FwbacS56a7I5oACK4BGAYYCw/s640/20170426_213542.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"It's not worth it. Varunians, fall back!" - XO of the Varuna Legion task force</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-oS9fCAIYPLk/WZBWhI7EG3I/AAAAAAAAAj0/mlJ7ans86UoEzqHwzW0QDr86i2a2kEOzACK4BGAYYCw/s1600/20170426_222319.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-oS9fCAIYPLk/WZBWhI7EG3I/AAAAAAAAAj0/mlJ7ans86UoEzqHwzW0QDr86i2a2kEOzACK4BGAYYCw/s640/20170426_222319.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The ruins that were the main scene of battle. The Sickles had few casualties, and they lived happily ever after.</td></tr>
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So, first off. Terrain is very important (as with many games). All the terrain features on the Varuna Legions side were aligned to give minimum cover which made the advance mostly taking place in the open. That combined with the fact the they had no vehicles, compared to three long range firing vehicles gave the varunian commander Joel a mighty good headache. I also rolled like two '9's as my first rolls, almost destroying two units. Later, more '9's were rolled... for my part... Most of my game was just to pass with units, waiting for Joel to make his move, leaving cover. And then, retribution was harsh. Well well. I got my second level on a unit, and a win! Now it's 4 wins of 11 games. Losses in total (number of models) are almost the same now! My mortar got the "semper fidelis", which makes the units to automatically arrive as a reinforcements. It's not a great combo with the stats of the mortar unit, but hey! It's free!<br />
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By the way, Joel chose the 'rapid relocation' that allows him to swap positions on half of his units! I really like that we choose so different doctrines and units, cool cool!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-88228765568327958092017-09-03T05:57:00.002-07:002017-09-03T05:57:13.704-07:00Sickles, game 10 - Lost in New TeotihuacanLong time no see, but games have been played! Me and Joel just recently ordered Marcins (Assault Publishing) new game; Shadows in the Void. We have been waiting for a long time for some pew pew in space! Hopefully it is as good as PMC 2640, but we are not that into dog fighting games... time will tell!<br />
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In other news me and Joel have made an 'expansion' which contains new units and new missions. Also, we are experimentation a space crossover with the PMC rules. Hopefully, we can have both ground and space combat within the same rules, although those battles are played parallel to each other (and we opt to make them interact (a wet dream came true)).<br />
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<span style="font-size: large;">The game</span><br />
Since it was many months ago, I don't recall all the details... the scenario was 'Hostile Takeover' making the Varuna Legion forced to advance and capture an downed shuttle containing vital supplies. Vital for the clients hiring the PMC:s at least!<br />
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The Sickles sent an expeditionary force to retain the objective, consisting of:<br />
- Lieutenant Ruchka (Field Command 4rd grade), Tier I.<br />
- Spitting Shpitalny (Light MG Section), Tier II<br />
- Storozh Smiters (Grenadiers team), Tier II<br />
- Bullet Bullies (Rookie Rifle Team), Tier II<br />
- Honour Holders (Recruits), Tier I<br />
- Brood Bloods (Lhurgg Irregular Troops), Tier I<br />
- Tribal Tribute (Lhurgg Irregular Troops), Tier I<br />
- Crepit (Lhurgg Heavy Patrol Vehicle), Tier II<br />
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The Varuna Legion assault force:<br />
- Varuna Defenders (Rookie Rifle Team), Tier II. Determined!<br />
- 16th Militia (Recruits), Tier I. Last Stand!<br />
- Regular Rifle Team, Tier III<br />
- Remote Mortar Section, Tier II<br />
- M5 Heavy Patrol Vehicle, Tier II<br />
- Light MG Section, Tier II<br />
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<span style="font-size: large;">Deployment and first turns</span><br />
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<tr><td class="tr-caption" style="text-align: center;">Deployment. The Varuna Legion deployed their rookie rifles, mortar and LMG on the left flank. Forcing the Sickles to counterattack.</td></tr>
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<a href="http://1.bp.blogspot.com/-WEqO0MyP-Mc/WP3pUQjMGpI/AAAAAAAAAcY/PlVw2yGVbQQNg5wcse6qy81l0C1NUhnYQCK4B/s1600/20170222_184801.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://1.bp.blogspot.com/-WEqO0MyP-Mc/WP3pUQjMGpI/AAAAAAAAAcY/PlVw2yGVbQQNg5wcse6qy81l0C1NUhnYQCK4B/s640/20170222_184801.jpg" width="640" /></a></div>
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<tr><td class="tr-caption" style="text-align: center;">The (determined) Varuna Defenders moving up, covering the supporting teams until reinforcements arrive.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Reinforcements. Tier III Rifle Team, an M5 and 16th Militia.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">It's cramped around the crashed shuttle.</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-r4wTxogjRlY/WP3pSAxzh4I/AAAAAAAAAbw/oMt475BEJqM3CrOnZEPqrlHd5G_JZoMlACK4B/s1600/20170222_190354.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-r4wTxogjRlY/WP3pSAxzh4I/AAAAAAAAAbw/oMt475BEJqM3CrOnZEPqrlHd5G_JZoMlACK4B/s640/20170222_190354.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The counterattack from Spitting Shpitalny and Crepit. Lhurgg and man working together! <3</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">(Robots are stand ins for the recruits, as those still are unpainted...). Units go 'over the top' to flank the enemies harassing the area with long range fire.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The brave lieutenant Ruchka waves the Sickles flag in the safety behind some cargo containers. Very brave indeed. Other units spread out to avoid the enemies range of 24"+, preferring the close comfort of 12".</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-R1F5g2CSZPg/WP3pJGW-cwI/AAAAAAAAAa4/jRmvvk86nfsVdphbF_3bZXuGf6PDzS55QCK4B/s1600/20170222_191750.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-R1F5g2CSZPg/WP3pJGW-cwI/AAAAAAAAAa4/jRmvvk86nfsVdphbF_3bZXuGf6PDzS55QCK4B/s640/20170222_191750.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The counter attack is so far sucessful. The mortar is pinned and the LMG is forced to move in the way to cover them. One more suppression point and the mortar would bail! The Varuna Legions returning fire is ineffective.</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-7tkWFT-_x88/WP3pVgVsxWI/AAAAAAAAAdA/NVFGNgylU8MZqJUqTesQnKtnDwuPv1XNACK4B/s1600/20170222_200029.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-7tkWFT-_x88/WP3pVgVsxWI/AAAAAAAAAdA/NVFGNgylU8MZqJUqTesQnKtnDwuPv1XNACK4B/s640/20170222_200029.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The encirclement continues. In the north we can see the Varuna 'crater'. The base camp.</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-8aCyppUDQ80/WP3o5oGEcoI/AAAAAAAAAaQ/hSiM5CpZQboqQmx1xXYjfmVFu4IpuVoaACK4B/s1600/20170222_200020.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-8aCyppUDQ80/WP3o5oGEcoI/AAAAAAAAAaQ/hSiM5CpZQboqQmx1xXYjfmVFu4IpuVoaACK4B/s640/20170222_200020.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">*blowing whistle* "Go go go, over the top!".</td></tr>
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<span style="font-size: large;">They volunteered as tribute!</span><br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-_HN0hSJJqKs/WP3pXQbvU1I/AAAAAAAAAdw/wR7xhjxrAhMYMno2cFKv0yz-4EJSOVrjACK4B/s1600/20170222_204427.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-_HN0hSJJqKs/WP3pXQbvU1I/AAAAAAAAAdw/wR7xhjxrAhMYMno2cFKv0yz-4EJSOVrjACK4B/s640/20170222_204427.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tribal Tribute survived the incoming fire, by an miracle! Thus, not seeing that they actually we sent like lambs to the slaughter to withhold the legion while the flank attack prepared to engage. In an instance, they broke the determined Varuna Defenders, and then assaulted them causing massive damage, shock, suppression and kills! The left flank was now wide open. Tribal Tribute was out for more blood! They demanded TRIBUTE!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-brECCqjziMY/WP3pGXTYvJI/AAAAAAAAAag/H94cq9fZ9Ns6VfUqzXs6rdiwdv6S3G3uwCK4B/s1600/20170222_205805.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-brECCqjziMY/WP3pGXTYvJI/AAAAAAAAAag/H94cq9fZ9Ns6VfUqzXs6rdiwdv6S3G3uwCK4B/s640/20170222_205805.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Yikes! They seem dangerous!"</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-OJD4J76BRRY/WP3pXGGBlYI/AAAAAAAAAdY/ANwUxKkvcDQeck-1CDqAOZ7OjVt0qU0jgCK4B/s1600/20170222_211205.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-OJD4J76BRRY/WP3pXGGBlYI/AAAAAAAAAdY/ANwUxKkvcDQeck-1CDqAOZ7OjVt0qU0jgCK4B/s640/20170222_211205.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sir Varuna bravely ran away, bravely ran away away! The tier I unit forced a total of six tiers of units off the table (with some help, of course). One unit also had 'Determined' which makes them really hard to break! In total, they killed 7 models, gained 6 (!) experience points and became my first unit with a level. They gained 'Brave', which suits them perfectly fine for the deeds they have done! They did a successful charge as this in game 6, so they are real heroes!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-qyJl3EwNWV0/WP3pMVToajI/AAAAAAAAAbI/MxtlBvuDSY83ODnlzup1FOEs06c-7y2fQCK4B/s1600/20170222_211244.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-qyJl3EwNWV0/WP3pMVToajI/AAAAAAAAAbI/MxtlBvuDSY83ODnlzup1FOEs06c-7y2fQCK4B/s640/20170222_211244.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The supposed flank attack was now in place, but to late (!). They were pretty surprised that the lhurggs survived! The recruits took the "hill" to gain a +2 bonus in firepower, which was never needed. Much effort for nothing! :)</td></tr>
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<span style="font-size: large;">Reinforcements of doom</span><br />
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-zz05nOJdF5M/WP3pPi35pDI/AAAAAAAAAbQ/5xyaPzM-z_oO1WYCGCt1hlP6BqLRjbTBQCK4B/s1600/20170222_205810.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-zz05nOJdF5M/WP3pPi35pDI/AAAAAAAAAbQ/5xyaPzM-z_oO1WYCGCt1hlP6BqLRjbTBQCK4B/s640/20170222_205810.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Regular Rifle Team, which isn't that "regular" compared to our other units were indeed scary! First, they blew up poor Crepit! :'( War, war never changes.</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-SjjSByi9Yec/WP3pIABy80I/AAAAAAAAAaw/Ny_oLdrBlswaum0myoeqQIuh976snkS_QCK4B/s1600/20170222_195949.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-SjjSByi9Yec/WP3pIABy80I/AAAAAAAAAaw/Ny_oLdrBlswaum0myoeqQIuh976snkS_QCK4B/s640/20170222_195949.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Recruits in the fields! Flashing their cool hair cuts as untrained units do! Showing that they mean business!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-ZYQ3iYAOO8w/WP3pJSssmMI/AAAAAAAAAbA/GDSUUvNUtTo9ZcZ9M3eMPacLFXqvwT5KwCK4B/s1600/20170222_203324.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-ZYQ3iYAOO8w/WP3pJSssmMI/AAAAAAAAAbA/GDSUUvNUtTo9ZcZ9M3eMPacLFXqvwT5KwCK4B/s640/20170222_203324.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Sickles were hit hard by the reinforcements! They even used some bullets to 'convince' some of the troops to head back into the fight! That is what comrades do for one and another!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-UatdZNjeibk/WP3pW4a3rSI/AAAAAAAAAdI/eUi6NnbH1jscpRXsdITfjwP7whMSAl64ACK4B/s1600/20170222_195941.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-UatdZNjeibk/WP3pW4a3rSI/AAAAAAAAAdI/eUi6NnbH1jscpRXsdITfjwP7whMSAl64ACK4B/s640/20170222_195941.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fire is coming from all sides! Those pesky Varunians have mostly 18" range units, while Sickles tend to be more close and personal with their 12". So, advance!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-qLhMK0GVA6Q/WP3pSvZcBSI/AAAAAAAAAb4/diZPNjpYUQEMwSShlnkyrxgpxhRbBlCmwCK4B/s1600/20170222_195931.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-qLhMK0GVA6Q/WP3pSvZcBSI/AAAAAAAAAb4/diZPNjpYUQEMwSShlnkyrxgpxhRbBlCmwCK4B/s640/20170222_195931.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The M5 had a 'cat and mouse' game with a unit on the far right, which it later lost. Vehicles are fast, durable but risky. A lucky shot and they are goners. Infantry tend to have an opportunity, most times, to lick their wounds (and they can gain defence benefits from terrain!).</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-FxQa7nWGTpk/WP3pXRHBm-I/AAAAAAAAAdo/M2aTKMukcaohtgmJVSZ7gjp_InAmlFqAACK4B/s1600/20170222_205748.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-FxQa7nWGTpk/WP3pXRHBm-I/AAAAAAAAAdo/M2aTKMukcaohtgmJVSZ7gjp_InAmlFqAACK4B/s640/20170222_205748.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sickles moving up, with a burning M5 before them. 16th Militia use their 'Last Stand', making them hold out longer than ever anticipated from an tier I unit!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-FiCfzluiaRE/WP3pULBfxhI/AAAAAAAAAcQ/pShqnZtaMOwMgQxbQDmm5QgKzybT8e-lwCK4B/s1600/20170222_205755.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-FiCfzluiaRE/WP3pULBfxhI/AAAAAAAAAcQ/pShqnZtaMOwMgQxbQDmm5QgKzybT8e-lwCK4B/s640/20170222_205755.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Engineers moving up, a lousy unit by the way (in most circumstances)! They look cool at least! Moving like a pseudo communist science fiction snake!</td></tr>
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<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-2EwVIoQsGdY/WP3pU6qVYoI/AAAAAAAAAcg/pX8WUJicsZ4Qky-Dtz-LSAfC9rMsN37TgCK4B/s1600/20170222_212558.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-2EwVIoQsGdY/WP3pU6qVYoI/AAAAAAAAAcg/pX8WUJicsZ4Qky-Dtz-LSAfC9rMsN37TgCK4B/s640/20170222_212558.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The flanking maneuver (second one...) is now complete!</td></tr>
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<br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-ecnMALg4DSk/WP3pTRgvSSI/AAAAAAAAAcA/ybGlsheTP10rWN4epxolkFpJnIKYUs5QwCK4B/s1600/20170222_211236.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-ecnMALg4DSk/WP3pTRgvSSI/AAAAAAAAAcA/ybGlsheTP10rWN4epxolkFpJnIKYUs5QwCK4B/s640/20170222_211236.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lieutenant Ruchka leads the way, as he got a defence of 10! Try hit me hombres with ombres!</td></tr>
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<br />
The Varuna Legion withdrew! Now, Sickles had won 3 out of 10 games! Growing steadily more dangerous! Finally, I got a level! It only took 10 games! Many of my units now have 8 or 9 experience points, so they would level up soon! All fallen enemy models (except one and the M5) was downed by Tribal Tribute, the MVP:s of the game! Gee.<br />
<br />
Two more unreported games to go! Yupp!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-77071245771143719012017-06-05T13:24:00.000-07:002017-06-09T07:39:08.717-07:00Lhurggian standoff<!--[if gte mso 9]><xml>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Last time we left while
some of our heroes were on their way to a Unity administrator in New Eslöv,
looking for work. The small group consisting of Cpt. Sargent, Corporal McIntosh
and Dabby D were going thru the seedier part of the seedy town of New Eslöv
when they when they suddenly heard an angry cry, a Lhurrgian battle cry! They
had walked into Hanz Reynolds, older brother of Burt! He cried out for revenge
for his brother who was now dead at the hands of the farmer.</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">With him he had two (really
evil) goons, and so the two opposing crews lined up [old western music playing]
and so they all drew their weapons and unleashed deadly volleys of lead and
laser. Cpt Sargeant bailed after taking a salvo from Hanz rattlegun but not
before inflicting a hit on Hanz, but as the tough three-headed Lhurgg he was he
did not even flinch! Cpt Sargeant however got his nerves together and shot down
the gigantic Lhurgg with his mighty fury rifle!</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">On both the flanks a lot of
fire was traded but after Hanz was taken down it was clearly a losing battle
for the goons and soon the both fled.</span><br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-gaAJSbjHQ9g/WTW51j5CmrI/AAAAAAAAADY/X8nAwWqzFPg6-5RT2-jyG3XEic1crYC6wCLcB/s1600/20170531_203015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://2.bp.blogspot.com/-gaAJSbjHQ9g/WTW51j5CmrI/AAAAAAAAADY/X8nAwWqzFPg6-5RT2-jyG3XEic1crYC6wCLcB/s640/20170531_203015.jpg" width="640" /></a></div>
<div style="text-align: center;">
[Western music]</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-v041iEilMew/WTW5y2piNbI/AAAAAAAAADU/emFIe37eBWgZ0iXpRlei3mYjZEK2omGRgCEw/s1600/20170531_201446.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://1.bp.blogspot.com/-v041iEilMew/WTW5y2piNbI/AAAAAAAAADU/emFIe37eBWgZ0iXpRlei3mYjZEK2omGRgCEw/s640/20170531_201446.jpg" width="640" /></a></div>
<div style="text-align: center;">
Draw!</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-BLRiz1hMXb4/WTW5wC-3WZI/AAAAAAAAADM/zMDHchm0waQc9r5qYSPu9ibF9m5h_-vlACEw/s1600/20170531_201449.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://3.bp.blogspot.com/-BLRiz1hMXb4/WTW5wC-3WZI/AAAAAAAAADM/zMDHchm0waQc9r5qYSPu9ibF9m5h_-vlACEw/s640/20170531_201449.jpg" width="640" /></a></div>
<div style="text-align: center;">
Take cover!</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-D2ZQJtPYTJI/WTW5wkhN3JI/AAAAAAAAADQ/fk-lMWXTeq03Og5xsag3C4m97dzE3ZnNgCEw/s1600/20170531_201938.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://4.bp.blogspot.com/-D2ZQJtPYTJI/WTW5wkhN3JI/AAAAAAAAADQ/fk-lMWXTeq03Og5xsag3C4m97dzE3ZnNgCEw/s640/20170531_201938.jpg" width="640" /></a></div>
<div style="text-align: center;">
Hanz meets his fate</div>
<div style="text-align: left;">
<br /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">All this fighting however
meant that the group was late and as per Unity law 41-773 paragraph 783
subsection 3C they were immediately taxed and had to hand over 5 items from
their armoury, mostly hand guns, some not operational...</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Crew Gabriel managed to
recruit a new member, The Wrench, a technician who has left a local tech guild
looking for wealth... If the crew keeps expanding like their supplies will
surely start to dry up and the cramped living conditions may cause friction and
rivalries...</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The crew also learned a lot
about the local area this turn. The settlement of New Eslöv is controlled by
the Oflon militia, which is the only form of government that exists around
these parts. It takes its name from the valley, the Oflon Valley. They have
just recently gone to war with the corporation Gemedia Inc, a former Consulting
company that has left its home world after a bloody reclaiming campaign from
Unity and set up shop here in the Oflon valley, now mostly focusing on
electronics production, it controls the water flow in the two rivers in the
valley, Oleg & Eleg.</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Recent increases in electricity
prices due to reduced flow in the Eleg, and the ensuing water shortage, has led
to conflict with the Oflon Militia.</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">ID-10T played with some
loaded dice and although he won he also made some enemies as he ripped of the
Pirate gang Black beardz, he got out without a scratch to his plating, this
time.</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The group also looked-for
work and found a new patron, an Alien renegade, Jazar Slipko, he wants the
spokesperson for Gemedia Inc. and former war hero, Jude Adams dead!</span><br />
<br />
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Boccahttp://www.blogger.com/profile/02228535032178156734noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-16686035768484100152017-06-05T12:45:00.002-07:002017-06-09T07:43:23.285-07:00Distress call!<!--[if gte mso 9]><xml>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">When heading home from New
Eslöv the group receive a distress call from a local farmer:</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">"This is Eric Walker
of Qualin farm [Heavy breath] I´m under attack from bandits [Gun fire] DAMN YOU
YOU M*****!! [Heavy gun fire].</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The crew decide to check
this out and heads there as it is very close.</span><br />
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In the centre, the old man, holds off the bandits for several turns, even inflicting some casualties.<br />
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But he cannot hold out forever and outflanked he takes a hit and goes down.<br />
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Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The crew works their way up
each flank, eliminating opposition wherever they find it. On the left flank
Elsa brawls with one of the bandits she manages to jump from behind but fails miserably
and is put out of action. Instead Tippley and T2-M4 takes on the bandits on the
left flank and manages to kill them both after a prolonged exchange of fire and
some brutal hand-to-hand combat.</span><br />
<br />
<br />
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right flank Martin L evaporated one bandit with his Blast pistol, this opened
up the bandits flanks and Cpt Sargent annihilated the bandit leader with his
powerful Fury rifle. </span>With this the bandits were done for and retreated.</div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">But what about Corporal
McIntosh? He peeked out over the battlefield from atop the rock several times
but was meet with guard fire and bailed every turn</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The old farmer miracously
survived, he thanked the crew for their help and gave them some medical supplies
and an instruction manual, Martin L learned Intrusion. Elsa suffers moderate
wounds and will be out for quite a few turns.</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Crew Öwall recruited an
ex-cop Jack Russel, a man who left a nameless industrial planet after the mafia
killed his family, and he´s looking for revenge! The Öwall crew also recruited
a goon.</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Looking for work the crew
managed to get an appointment with a Unity administrator and it is on their way
there we leave our heroes...</span><br />
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
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<![endif]--><br />Boccahttp://www.blogger.com/profile/02228535032178156734noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-79583139058037911652017-06-05T10:36:00.001-07:002017-06-09T07:47:39.105-07:00The hunt for Burt Reynolds!<!--[if gte mso 9]><xml>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Upon receiving the mission
to capture the notorious Burt Reynolds, the crew set about awakening the
passengers in stasis (Crew of our friend Öwall).</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">They consist of:</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Tippley - A former Star
ship crew member looking to strike out on her own, seeking power over her own
destiny. She´s adept at sneaking with the infiltrator talent.</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Dabby D - A ganger from a
research outpost looking for adventure. Rather ordinary. Joined the team as
"Engineer".</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Goat head priest - Former
member of a religious cult, now working as a trader. Looking for revenge after
his brother was slain by bandits.</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">T2-M4 - Servant droid to
Goat head priests family, now follows and assists Goat head priest. </span><br />
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Left to right Goat head priest (ordinary human with mask), T2-M4, Tippley and Dabby D<br />
<br />
The combined crew assembled a strike team consisting of<br />
Cpt. Sargeant, Corporal McIntosh and ID-10T from crew Gabbe<br />
Tippley, Goat head priest and T2-M4 from crew Öwall<br />
<br />
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
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<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Team Öwall
took up positions on the other side of the factory building, stalking their
victims. In the meantime, Corp. McIntosh climb up the crane (losing a grenade
during the climb). Seeing a potential escape vehicle, he decides to squeeze the
trigger of his hunting rifle and one of the guards bites the dust.</span></div>
<br />
<br />
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<a href="https://4.bp.blogspot.com/-Q1MY8IkdVyE/WS3uhyOP63I/AAAAAAAAAB4/tIHZyiDr4p00rje0PsGG-Bh7LdcMTamDQCLcB/s1600/20170524_202701.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://4.bp.blogspot.com/-Q1MY8IkdVyE/WS3uhyOP63I/AAAAAAAAAB4/tIHZyiDr4p00rje0PsGG-Bh7LdcMTamDQCLcB/s320/20170524_202701.jpg" width="320" /></a></div>
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This is followed by a short exchange of fire with a second guard seeing Cpt Sargent bailing for cover before ID-10T steps in and guns the guard down.</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-cFl2AZhs9b4/WS3ntvc_0rI/AAAAAAAAAAk/bThHkNOpXR8EeVmbnAVGzbZF2o0q1VQ5wCLcB/s1600/20170524_203342%255B1%255D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://2.bp.blogspot.com/-cFl2AZhs9b4/WS3ntvc_0rI/AAAAAAAAAAk/bThHkNOpXR8EeVmbnAVGzbZF2o0q1VQ5wCLcB/s320/20170524_203342%255B1%255D.jpg" width="320" /></a></div>
ID-10T and Cpt Sargent take up positions to advance on the other side of the complex.<br />
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Meanwhile T2-M4 and Goat head priest take cover behind some crates but Goat head priest slips (or was he tripped?) and goes out of action!<br />
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Tipley exchanges fire and downs another guard, making the way forward clear, but is held of by the stentry droid for quite some time.<br />
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Burt (a Lhurrg!) tries to
leg it and escape in the armoured car but can after some intense brawling be
put down by ID-10T with help from Cpt Sargent and covered by Tippley and T2-M4,
Victory!</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">When the dust settles it
turns out Goat head priest have suffered light injuries, being forced to rest
for a while.</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The group hands Burt over
to the farmers for an uncertain fate! They gain some rolls on the trade table
gaining a grenade, some medical equipment and scrap. They also gain some fame
for their bounty hunting skill and a new enemy, the gang the Wildcats!</span><br />
<br />
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<![endif]--><div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-GqZHc6dQqIQ/WS3n4SK8_YI/AAAAAAAAAA0/SUrJ8pVMRRUfmRMBHyQeu9Jj2UFZlkDEwCLcB/s1600/20170524_212857%255B1%255D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://3.bp.blogspot.com/-GqZHc6dQqIQ/WS3n4SK8_YI/AAAAAAAAAA0/SUrJ8pVMRRUfmRMBHyQeu9Jj2UFZlkDEwCLcB/s320/20170524_212857%255B1%255D.jpg" width="320" /></a></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In the ensuing campaign
turn Crew Öwall recruited Elsa, a singer (artist) travelling the stars looking
for a mirror and a watch. Crew Gabriel recruited Martin Luther DJ, a ganger who
left his home planet after a religious experience looking for at faith.</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Cpt. Sargent could finally
leave the death of Bocca behind (#RememberBocca) and is no longer shaky
(Rolling ascension on the Character table).</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Venturing into the
settlement New Eslöv recruiting, trading etc the group attracted the eyes of an
enemy and they will soon be attacked by their enemies!</span><br />
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Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
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Boccahttp://www.blogger.com/profile/02228535032178156734noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-23194808549164223672017-05-30T14:49:00.000-07:002017-06-08T08:30:20.225-07:005 parsecs from home - Crash landing<!--[if gte mso 9]><xml>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Joel here, commander of the
Varuna legion, nemesis of the Sickles! A while back me and Gabriel (Gabbe)
tried 5 parsecs from home, we kind of liked it but figured it would need a GM.
Last week I got a sudden creative fit and created a campaign setting from which
we have played two games.</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The crew consists of six members.<br />
Captain Sargeant* – Unity Agent renowned Sharpshooter motivated by Discovery<br />
Bocca the Narcissist – Hulker<br />
Corporal McIntosh– Former Unity marine with combat armour and a Hunting rifle, is a
Hacker and searches for Faith.</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Miss Kiss - A Skilled Unity agent from a dystopian urban hellhole she left looking for romance.<br />
Goon – After first game got name “Eggsy” and rolled background, having grown up at a Space station motivated by Discovery.<br />
ID-10T – Working class Warbot from the Unity orphan program armed with a shotgun and a handgun</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The first game (where no
pictures were taken) saw the crew of the a repurposed science vessel, now a
freighter of mostly legal goods under Captain Sergeant suffer engine failure
midhyperdrive, they wound up in the Florin system having suffered both engine
and hull damage, unable to start their Svensen drive to continue their journey.
They were attacked by pirates as they had no way of escaping. Boarded by
Captain Anna Greenskirt and her crew. An intense firefight ensued seeing one of
the crewmembers, Bocca the Narcissist, die in a valiant charge trying to stop
the pirate captain. The crew avenged their fallen comrade and soon all the
pirates were dead.</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The captain found some
alien ascension drugs gaining a talent and some psionic power but became shaky,
possibly due to the stress of lossing a member of the crew. After giving Bocca
a space funeral the crew landed on the closest habitable planet,
Florin-9N.<br />
#RememberBocca</span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Florin-9N is a dry planet,
marked by Unity as colonisable but attraction has been weak. The equator is
covered by a belt of salt deserts unable to sustain life, all known
settlements are in the northern hemisphere. The planet seems to have been
colonised by another spacefaring race only to be abandoned, these mystic
forerunners seems to have left the semi-sentient Lhurrgs which can be found
living in nomadic clans on Florin-9N.</span><br />
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Not wanting to risk being
impounded the crew landed the ship a bit from a settlement but this also proved
problematic as the landing of a large spaceship caused some mushroom tunnels to
collapse so the crew was greeted by some local farmers demanding compensation.<br /><br />They want the crew to capture the notorius fugitive Burt Reynolds!</span><br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-OUcXN491sio/WS3oSc4cECI/AAAAAAAAAA4/4d_ZcoChqhMN6IrYMcSYiU-jXomAbwK6gCLcB/s1600/20170530_215130.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://3.bp.blogspot.com/-OUcXN491sio/WS3oSc4cECI/AAAAAAAAAA4/4d_ZcoChqhMN6IrYMcSYiU-jXomAbwK6gCLcB/s320/20170530_215130.jpg" width="320" /></a></div>
From left to right Corporal McIntosh, Cpt Sergeant, Miss Kiss, Goon (Eggsy), Bocca, ID-10T<br />
<br />
*Intented spelling, apparently real last name.<br />
<br />
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<![endif]-->Boccahttp://www.blogger.com/profile/02228535032178156734noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-82971047340643946242017-04-23T06:07:00.000-07:002017-04-23T06:08:08.246-07:00Sickles, game 9 - The desert town Eos MisleyHello chaps!<br />
So, it's been a while since last game due to... I don't know really, maybe work? Anyway, we had a game going, our 9th of the campaign, and maybe our 12th of PMC2640. We're still liking the game, very much! All games tends to become intense mind games, which gets even more interesting since there is a great portion of luck in the rolls. It is actually a good thing, as you must have a plan B, or even C. Sometimes a unit can withstand three times the numbers, sometimes, well... you get a more disappointing result, being on the other end of the deal.<br />
<br />
Since our last game was some kind of Tier 2,5 most of our troops needed some respite. Thus, we both didn't have that many troops to choose from. Unfortunate for these troops, they are seen as less important to us! We rolled for a scenario and got 'Secure and Control' which made us battle for three positions. If any of us were able to hold all at the same turn, he will win! Otherwise, we battle until turn 20 and then check who is the winner! It seems like routing the enemy is not an option in this scenario, so it will be bloody! 2nd line, advance!<br />
<br />
Since lieutenant Glavnyy had a very short assignment, a new sub-commander had to be chosen. Ruchka didn't really understand the phrase that Glavnyy was going to an eternal vacation... Oddly enough, since it just were mere weeks ago he got the position...<br />
<br />
Risky business indeed ;)<br />
<br />
The reserves of the Sickles, that were sent:<br />
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-T3MtAj8OIUc/WKi5RlFvM2I/AAAAAAAAAYY/0JBWuL1h-1I-_-u15riea5tUEMKWTC0mwCK4B/s1600/20170216_183313.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="360" src="https://4.bp.blogspot.com/-T3MtAj8OIUc/WKi5RlFvM2I/AAAAAAAAAYY/0JBWuL1h-1I-_-u15riea5tUEMKWTC0mwCK4B/s640/20170216_183313.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The 10 man Lhurgg squad is the nomads, the other is the Blue Bandits. 6 man 'red suits' are the engineers, 8 is recruits and the 2 man squad is the mortar. The banner holding man and the dog, you guessed it; HQ!</td></tr>
</tbody></table>
<br />
Tier I, Field Command, Lieutenant Ruchka.<br />
Tier III, Combat Engineers, Razing Rushers [new unit! Most welcomed!].<br />
Tier II, Remote Mortar Section, Ground Gagarin (broken minded... making then hard to rally).<br />
Tier I, Recruits, Honour Holders.<br />
Tier I, Lhurgg Irregular Troops, Blue Bandits.<br />
Tier II, Lhurgg Nomads, Zero Zeniths.<br />
Tier II, Lhurgg Heavy Patrol Vehicle, Crepit.<br />
<br />
They were opposed by the Varuna Legion.<br />
<br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-IBmjtEuFjDA/WKi5Q2ImYeI/AAAAAAAAAX4/nnRLmZGc3283JUX7nfDozyKV31eRL1PqwCK4B/s1600/20170216_183302.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-IBmjtEuFjDA/WKi5Q2ImYeI/AAAAAAAAAX4/nnRLmZGc3283JUX7nfDozyKV31eRL1PqwCK4B/s640/20170216_183302.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mortar team should be two guys (Joel the cheater!). The four being prone are the rocket armed team. The blond Rambo in the back with the sidekick is the HQ. The three man squad is the LMG team. Fancy hairstyles nominates the irregulars (of course! Irregular hair does it!). The rest is, yeah, recruits.</td></tr>
</tbody></table>
<br />
Tier II, Field Command.<br />
Tier III, Rocket Armed Team.<br />
Tier II, LMG Section, Omega (bad reputation, so they can't be promoted).<br />
Tier II, Remote Mortar Section, Alpha.<br />
Tier I, Irregulars, 4th Colonial (shooting experts, giving them +1 Firepower).<br />
Tier I, Recruits, 5th Colonial.<br />
Tier I, Recruits, 3rd Assault Crew (brave, making them harder to suppress).<br />
<br />
<span style="font-size: large;">Onwards to the battle!</span><br />
The desert (and deserted) town; Eos Misley lay before us with some new mining equipment (yes, those are toys. I will coat them and repaint them, and then it should look great!).<br />
<br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-FkWNMGzJK6c/WKi5T1pSn3I/AAAAAAAAAY4/Uv7oBPAoOA4i8662IRNEhahRaBKm7sPzQCK4B/s1600/20170216_185621.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-FkWNMGzJK6c/WKi5T1pSn3I/AAAAAAAAAY4/Uv7oBPAoOA4i8662IRNEhahRaBKm7sPzQCK4B/s640/20170216_185621.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">From nearest to farthest. Mortar, recruits, HQ, brave recruits, rocket armed team, irregulars and LMG team. And the toys (I mean mining equipment!)!</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-wUH8a_ObRzs/WKi5RPQgefI/AAAAAAAAAYI/7B6gAtqnqMMAqS8jOn_8FWgO9ko41sVjgCK4B/s1600/20170216_185553.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-wUH8a_ObRzs/WKi5RPQgefI/AAAAAAAAAYI/7B6gAtqnqMMAqS8jOn_8FWgO9ko41sVjgCK4B/s640/20170216_185553.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Left to right; nomads, patrol vehicle, recruits, HQ, engineers, irregulars and mortar.</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-6oPue3Lhdl0/WKi5R57VKBI/AAAAAAAAAYg/CxSIl1kEi9sWxpvXNuBK-r2VyaaOeVNKQCK4B/s1600/20170216_191516.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-6oPue3Lhdl0/WKi5R57VKBI/AAAAAAAAAYg/CxSIl1kEi9sWxpvXNuBK-r2VyaaOeVNKQCK4B/s640/20170216_191516.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Advancing! The engineers threatens any enemy units that wants to occupy the buildings, taking the center! One objective in the middle, up for grabs! Black cubes marks activated units.</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-z4O3SL1I7r0/WKi5D3N3MsI/AAAAAAAAAWQ/X_69YAMFOjQEaKnSod2QnT2nUl6F0DAhQCK4B/s1600/20170216_191610.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-z4O3SL1I7r0/WKi5D3N3MsI/AAAAAAAAAWQ/X_69YAMFOjQEaKnSod2QnT2nUl6F0DAhQCK4B/s640/20170216_191610.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Varuna Legion advances in tight formation, as opposed to the Sickles! The machine park holds one of the objectives.</td></tr>
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<a href="http://3.bp.blogspot.com/-1OG--Ii47Jw/WKi5T9hZZ7I/AAAAAAAAAZA/qrbQ56MljcsHPPPR42GV7yjDMC9eNKztACK4B/s1600/20170216_185606.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-F4zMgmTRvGg/WKi5TnpZtZI/AAAAAAAAAYw/NCJSVkycLBAQO3A1uI9VsQ31ujyO1G-1ACK4B/s1600/20170216_194237.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-F4zMgmTRvGg/WKi5TnpZtZI/AAAAAAAAAYw/NCJSVkycLBAQO3A1uI9VsQ31ujyO1G-1ACK4B/s640/20170216_194237.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The nomads Zero Zeniths and Crepit makes an countermove. Crepit conceals itself with the woods area, and the nomads got the stealth ability. A great skill for advancing in the open!</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-q2EL8d1bHaQ/WKi5ONDZdgI/AAAAAAAAAXI/PNQ_x7qvS-wq-00EntkxeU9_IRsKxRK1wCK4B/s1600/20170216_194247.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-q2EL8d1bHaQ/WKi5ONDZdgI/AAAAAAAAAXI/PNQ_x7qvS-wq-00EntkxeU9_IRsKxRK1wCK4B/s640/20170216_194247.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The 4th Colonials takes the far left flank for the Varuna Legion, supported by the LMG team Omega.</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-9YqsnTeY10Q/WKi5L10LgtI/AAAAAAAAAWw/z8nVzd2fcW8ucMWP3vMrZcLaZpWSciQqwCK4B/s1600/20170216_200824.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-9YqsnTeY10Q/WKi5L10LgtI/AAAAAAAAAWw/z8nVzd2fcW8ucMWP3vMrZcLaZpWSciQqwCK4B/s640/20170216_200824.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Skulking further, hoping to get the enemy mortar by surprise! The third objective on the open flank can be seen in the distance, a objective being covered by the Ground Gagarin mortar team.</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-hn-hVH8gEvM/WKi48HPs-AI/AAAAAAAAAWI/4sVtsOT-80AvQE1lBzsl4SvSFUiikSDZwCK4B/s1600/20170216_191541.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-hn-hVH8gEvM/WKi48HPs-AI/AAAAAAAAAWI/4sVtsOT-80AvQE1lBzsl4SvSFUiikSDZwCK4B/s640/20170216_191541.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ground Gagarin overwatches an objective (out of picture) and Joels watch.</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-0RRLF1drMMs/WKi5P-FeiEI/AAAAAAAAAXg/yPGrln5hJRUuTTEtP1opzCYQXimFBNYPQCK4B/s1600/20170216_191556.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-0RRLF1drMMs/WKi5P-FeiEI/AAAAAAAAAXg/yPGrln5hJRUuTTEtP1opzCYQXimFBNYPQCK4B/s640/20170216_191556.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Meanwhile, the trap is set on the other flank, waiting to rip some soldiers and toys up!</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Fz0_Neu2Aek/WKi5TOOFseI/AAAAAAAAAYo/NLIzDo66vLQ4hZ9i9_6KD7Mfok5FPce0gCK4B/s1600/20170216_191634.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Fz0_Neu2Aek/WKi5TOOFseI/AAAAAAAAAYo/NLIzDo66vLQ4hZ9i9_6KD7Mfok5FPce0gCK4B/s640/20170216_191634.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The recruits tries to find cover, realizing that an attack is imminent, thus protecting mortar team Alpha. Some recruits get to think about a new line of work, as a digging crew!</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-l8rECkHDYz4/WKi5Pekcr8I/AAAAAAAAAXY/4jaU9-O9bwAUquZuZkYR7AYEbXOE08YiwCK4B/s1600/20170216_194223.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-l8rECkHDYz4/WKi5Pekcr8I/AAAAAAAAAXY/4jaU9-O9bwAUquZuZkYR7AYEbXOE08YiwCK4B/s640/20170216_194223.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In the center, the attack is set. Men and dogs alike are ready!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-9XIuD_MFXkE/WKi5OEJ65NI/AAAAAAAAAXE/0RHflNmYnkgI6rMyZYEmwi5ycadvnU9DwCK4B/s1600/20170216_194257.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-9XIuD_MFXkE/WKi5OEJ65NI/AAAAAAAAAXE/0RHflNmYnkgI6rMyZYEmwi5ycadvnU9DwCK4B/s640/20170216_194257.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Varuna Legion is spreading out!</td></tr>
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-HTI9YkvGht8/WKi5N7FAm2I/AAAAAAAAAW4/QO06BzbLiucRfglLqhyLOA-9A8dkOpipACK4B/s1600/20170216_200814.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /><img border="0" height="360" src="https://2.bp.blogspot.com/-HTI9YkvGht8/WKi5N7FAm2I/AAAAAAAAAW4/QO06BzbLiucRfglLqhyLOA-9A8dkOpipACK4B/s640/20170216_200814.jpg" width="640" /></a></div>
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<span style="font-size: large;">The traps are sprung!</span><br />
First turns was all about movement and maybe a pot shot or two from the Sickles mortar, other than that, all units moved in the densely packed terrain to not be seen. In PMC, getting the first shot can be very deadly, so everyone tries to get in the upper position. That, with alternative activation, and random first player each turn, minds are melted properly!<br />
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-IAfFhTCDJ3s/WKi5JUVVPjI/AAAAAAAAAWg/rMWcYipgsZk8Q1cMmeGcR3JVf1QuoagKQCK4B/s1600/20170216_200758.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-IAfFhTCDJ3s/WKi5JUVVPjI/AAAAAAAAAWg/rMWcYipgsZk8Q1cMmeGcR3JVf1QuoagKQCK4B/s640/20170216_200758.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The nomads and the Lhurgg mecha pinns recruits, almost breaking them.</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-2YpouTMwE0Q/WKi5Lc5MEfI/AAAAAAAAAWo/RI4L1EtNzPglFf93yR0eeQ5zDfvopj1wACK4B/s1600/20170216_204631.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-2YpouTMwE0Q/WKi5Lc5MEfI/AAAAAAAAAWo/RI4L1EtNzPglFf93yR0eeQ5zDfvopj1wACK4B/s640/20170216_204631.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The advance continued, with support from the mecha and the units from the center that now were going for this flank. The Varuna Legions crack unit, the Tier III rocket team repulsed the nomads! :'(</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-u2DMHdixGXI/WKi5RBGVc5I/AAAAAAAAAYQ/Y0CmYbLzNQ0XjKHOlHfOs9XVuyQ3CMy-gCK4B/s1600/20170216_204611.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-u2DMHdixGXI/WKi5RBGVc5I/AAAAAAAAAYQ/Y0CmYbLzNQ0XjKHOlHfOs9XVuyQ3CMy-gCK4B/s640/20170216_204611.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Six engineers entered the building while captain Staya held an objective. A rocket and mortar barrage later, half of the engineer squad lay beneath the smoking paper ruins.</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-kHGgjUO8K_0/WKi5RC4Y0bI/AAAAAAAAAYM/jS-mTtTH69I5SzSxAvTyylVpfRcSdL7cgCK4B/s1600/20170216_211758.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-kHGgjUO8K_0/WKi5RC4Y0bI/AAAAAAAAAYM/jS-mTtTH69I5SzSxAvTyylVpfRcSdL7cgCK4B/s640/20170216_211758.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With the left flank broken, I successfully redeployed the mecha Crepit to the center, who was going for a LMG hunt! The paper towels of smoke was a painful remainder that I've lost 7 of my 12 compositions points (points for fielding your army) in one turn! Gee... Honour Holders took defensive positions in the forest, efficientlynegating the Varuna Legions mortar, rocket team and recruits from going to the center. Honour Holders, despite being a Tier I really had Joel in a tight spot since he didn't want to take unnecessary risk his troops, since he already had the upper hand.<br />
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This shows two things, 1) you don't want any more Trauma Points than necessaryin the campaign game, which makes you think more about your actions and the risk/reward aspect. 2) a low tier unit in a good position can be a great force multiplier! Fun fun!</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-q5P_lmwAlhw/WKi5UmMLTSI/AAAAAAAAAZI/qQQvzMQy2zQryxKVLsclNGXwvFUatgMcACK4B/s1600/20170216_204556.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-q5P_lmwAlhw/WKi5UmMLTSI/AAAAAAAAAZI/qQQvzMQy2zQryxKVLsclNGXwvFUatgMcACK4B/s640/20170216_204556.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Varuna Legion made a suprise dash, placing all bets on getting the initiative, which he did (that scoundrel!) and broke my mortar. Well, it was kind of stupid of me moving the mortar team up that close (to the objective). I should've measured in beforehand. Well well, retribution came quick although I had lost 2 Compositions points to 1. So, right flank was also lost. Joel still had a LMG team behind the far house, effectively securing that flank with its massive range of 24", compared to my Lhurggs assault weapons of 12".</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-fko_AytTrzM/WKi5FB5NAiI/AAAAAAAAAWY/bvO7I7Zkoy4YpzBk4JIClV9x_48Q2NtmACK4B/s1600/20170216_210056.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-fko_AytTrzM/WKi5FB5NAiI/AAAAAAAAAWY/bvO7I7Zkoy4YpzBk4JIClV9x_48Q2NtmACK4B/s640/20170216_210056.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blue Bandits now looked to the center, aiding captain Staya against some recruits. HQ units are almost unkillable, for your information.</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-gPj7w4X6zUw/WKi5ORNLkMI/AAAAAAAAAXQ/IowoNT_RwU47zHfQf3ORKVSs01I4y6GCwCK4B/s1600/20170216_214007.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="358" src="https://3.bp.blogspot.com/-gPj7w4X6zUw/WKi5ORNLkMI/AAAAAAAAAXQ/IowoNT_RwU47zHfQf3ORKVSs01I4y6GCwCK4B/s640/20170216_214007.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The battle for the center began! On the left side, Honour Holders held back the main part of the Varuna Legion. In the center, Blue Bandets, Captain Staya and Crepit repulsed the recruits. Later, Crepit went to the right flank and after some turns of fire exchange (!) the mecha managed to cripple the LMG team. But when the threat was eliminated, I've lost Blue Bandits to rout, and had to pull back captain Staya. I couldn't force Joel from both the center and the right flank (since he already had the left flank secured, hard!).<br />
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So, with only 4 compositions points left against Joels like 7 (?) I barelystood any chance! He got two out of three objectives. Scoring a win!</td></tr>
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Joel got a ton of levels, as usual! He got iron discipline on the 5th Colonial Recruits. His mortar section Alpha got 'last stand' and his LMG section Omega got 'adrenaline rush'. Gee. This is getting harder and harder for me!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-18383896400129305292017-01-07T12:17:00.000-08:002017-01-07T12:17:15.679-08:00Sickles, game 8 - En masse de la Cannon FodderBack again! Well, we actually played the game a week ago but you know, things happens around new years eve and so on.<div>
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We tried a Priority 1,5, which isn't in the rules but we are just in between having to many units for Priority 1 Tier 2 battles, but too few for a Tier 3 or a Priority 2. Hence, we made up a step in between! 18 Composition Points each, which is almost all our available forces. I maybe got like 26 Compositions Points in my company to deal with, to give a picture of the quantity of troops being on the battlefield this time!</div>
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We rolled for the scenario. Invasion! But this time with me as the attacker, moste times I've become the defender. My strategy was to deploy all my main infantry close, within a personal distance to the enemy while guns blazing. This is the first wave, leaving all my support and vehicles in the second wave. With that, Joel couldn't possible "snipe" my support units. Of course; Captain Staya (and Stoy, let's not forget!) was first into the fray!</div>
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The Sickles brought:</div>
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<ul>
<li>Captain Staya, Field Command Tier 2. Command Unit (2) and Inspiring Presence (much needed with a lot of troopers!).</li>
<li>Ground Gagarin (Remote Mortar Section Tier 2). Broken Minded (worse at rallying from suppression).</li>
<li>Valor Vintorez (Light MG Section Tier 2).</li>
<li>Bullet Bullies and Velocity Vintovkas (Rookie Rifle Teams Tier 2).</li>
<li>Hard Hoofs, Brood Bloods, Swift Swords and Tribal Tribute (Lhurgg Irregular Troops Tier 1)</li>
<li>Crepit and Alnico (Lhurgg Heavy Patrol Vehicles Tier 2).</li>
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The Varuna Legion brought:</div>
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<ul>
<li>Varuna Defenders (Determined, don't lose Morale because of casualties), Whitewood Rifles (Brave, reduced incoming suppression) and two other Rookie Rifle Teams Tier 2.</li>
<li>One Irregular Troops Tier 1.</li>
<li>LMG Team Bravo Tier 3 (Superior Ballistic Skills, increases fire range).</li>
<li>LMG Section Tier 2.</li>
<li>Field Command Tier 2.</li>
<li>M5 (Heavy Patrol Vehicle Tier 2).</li>
</ul>
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<span style="font-size: large;">Setup and first wave!</span></div>
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Joel setup his veterans, the Varuna Defenders in the middle forest and Whitewood Rifles near a house in the center, which in turn was fortified by the LMG Section.</div>
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I couldn't find any landing zones except for some near the same, fortified, building and occupied forest, so I commenced an all out attack! Three Lhurggh Irregulars alongside the Rookie Rifles was deployed, with Captain Staya and Stoy leading the way!</div>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Iu7tG4br21M/WHE0xo2-rFI/AAAAAAAAAR8/hZCic-bfP1cLWvq6ooGi7aQa2_mZq69KQCK4B/s1600/20161228_193229.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Iu7tG4br21M/WHE0xo2-rFI/AAAAAAAAAR8/hZCic-bfP1cLWvq6ooGi7aQa2_mZq69KQCK4B/s640/20161228_193229.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Right flank. With Captain Stayas "Command" ability I was able to activate two units in a row, which is very crucial when you are this close! My Lhurrgh units fired upon the LMG Section in the house, killing two members rending the last member to rout from the battle. A successful landing so far!<br /><br />Bullet Bullies got pinned by the returning fire from Varuna Defenders.<br /><br />Please note that I have put in droids (namely from Beeping Brawlers that I cannot field anymore, sadly) into my rifle team. It looks really nice if you ask me!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-NcA1Ofw-Ki8/WHE0yR3RvUI/AAAAAAAAASE/ldglNyU0KEgpzmi_KUTmUmMdbFVfHUEIgCK4B/s1600/20161228_193217.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-NcA1Ofw-Ki8/WHE0yR3RvUI/AAAAAAAAASE/ldglNyU0KEgpzmi_KUTmUmMdbFVfHUEIgCK4B/s640/20161228_193217.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Left flank. Whitewood Rifles fend off the Lhurgghs, who effectively blocks the LOS for Velocity Vintovkas, in some kind of revenge on their masters/employers.</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-IuTOoTL8c00/WHE1CM7rOWI/AAAAAAAAASM/DmpOefUcxvYuzx2mdqZW9iB9KukLn55OACK4B/s1600/20161228_193304.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-IuTOoTL8c00/WHE1CM7rOWI/AAAAAAAAASM/DmpOefUcxvYuzx2mdqZW9iB9KukLn55OACK4B/s640/20161228_193304.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After the first turn! One broken unit, two suppressed and a lot of suppression on the battlefield! The Sickles was although gaining ground!</td></tr>
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<span style="font-size: large;">Turn 2, return of the Varuna</span></div>
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Joel got some luck here! And brought in everything except his irregulars and M5 Heavy Patrol Vehicle, look! That half of his forces! With a roll of 5+ for each unit, tjoho!</div>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-838JT_iVjRA/WHE2vmggkfI/AAAAAAAAASc/QHjs7gYyFhcUcWx4jwynU4XRNTzj1eciwCK4B/s1600/20161228_193315.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-838JT_iVjRA/WHE2vmggkfI/AAAAAAAAASc/QHjs7gYyFhcUcWx4jwynU4XRNTzj1eciwCK4B/s640/20161228_193315.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Varuna (quick) reserve. </td></tr>
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I had to wait patiently for my second wave of support units to arrive... Things were going to get bad, fast!</div>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-d6cOafalLVs/WHE27Tc3hKI/AAAAAAAAASk/eZEjqXRYW_0zbTRvcqV6kdRzgrAF_35ewCK4B/s1600/20161228_193323.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-d6cOafalLVs/WHE27Tc3hKI/AAAAAAAAASk/eZEjqXRYW_0zbTRvcqV6kdRzgrAF_35ewCK4B/s640/20161228_193323.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Sickles second wave. Meat wall of Lhurrghs, some mechas and fire support. The unit with the droid is the LMG Section (I find the mixed units kind of nice! PMC got a "use cool miniatures and be clear" thing going on).</td></tr>
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Due to the randomness where reinforcements arrive during the Invasion scenario, Joel got his HQ and one Rookie Rifle Troop at the right flank, near a building (Great for him!). Another unit on the far side of the battle, with a long march in front of them... (Great for me!). On the left side he got to deploy the much mighty and terrifying LMG Team Bravo. They got increased range And are Tier 3, scary combination indeed! They were deployed with a clear LOS to almost all my forces, starting to ripping sh!* up! They fired with something about +8 or +9 modifier. To give a hint about the sheer power, most units has that in Defence, ergo; not rolling the die to see If they hit, rather than How many they hit! Scary! And they shot up to 28", were rifle units reach a lousy 18".</div>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-_WdjWZirpkc/WHE3ZS_pu0I/AAAAAAAAASw/jUYYRm1MFvkwJ4MtiYd5zluemQbRdLpcACK4B/s1600/20161228_194442.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-_WdjWZirpkc/WHE3ZS_pu0I/AAAAAAAAASw/jUYYRm1MFvkwJ4MtiYd5zluemQbRdLpcACK4B/s640/20161228_194442.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Right flank!</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Oy3B_fLiGrc/WHE4heVzjUI/AAAAAAAAATQ/s65ELTwMW58ky1npSBTWPxfZ29zr6AR5QCK4B/s1600/20161228_200519.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Oy3B_fLiGrc/WHE4heVzjUI/AAAAAAAAATQ/s65ELTwMW58ky1npSBTWPxfZ29zr6AR5QCK4B/s640/20161228_200519.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lacking any real enemies of the state to fire upon, the Lhurggh units were ordered to fire at the enemies within the state. This time, meaning that the Bullet Bullies lost a guy and a ton of suppression. Leaving them, now unbroken, but with only 1 Morale left. The "Not a step backwards" doctrine worked for the very first time (I tend to eradicate my units with it... which is a too effective way to remove the suppression...)! Bulliet Bullies was back in the action, but very frail. The funny thing was that they didn't got suppressed or broken again during the game! They only got one suppression point at the time, which they can hold with 1 Morale. Haha, what a miracle!</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-FM9QA840vAA/WHE4dzhlhsI/AAAAAAAAATI/O1ARRcsCbDs0p-tiXEZElTz5qt4-uvxJgCK4B/s1600/20161228_200456.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-FM9QA840vAA/WHE4dzhlhsI/AAAAAAAAATI/O1ARRcsCbDs0p-tiXEZElTz5qt4-uvxJgCK4B/s640/20161228_200456.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">On the left side, I finally broke the brave Whitewood Rifles, while LMG Team Brave was shredding me to bits!</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Cd2vwe14RV8/WHE4kUJO14I/AAAAAAAAATY/92wChqrTj8MDILs8FpErKQHMzgHTXJ1oACK4B/s1600/20161228_203010.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://3.bp.blogspot.com/-Cd2vwe14RV8/WHE4kUJO14I/AAAAAAAAATY/92wChqrTj8MDILs8FpErKQHMzgHTXJ1oACK4B/s640/20161228_203010.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Hello from the other side, this is Papa Smurf to LMG Team Bravo, come in!"<br /><br />"Bravo team here!"<br /><br />"We can see that you are shredding troopers and Lhurgghs alike from here, nice going! Papa Smurf out!"</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-tKHMpBo5Tgk/WHE6OMPtzlI/AAAAAAAAATk/4d586Au8ld4gx88pDT40lEd3ufG8AYLvwCK4B/s1600/20161228_200532.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-tKHMpBo5Tgk/WHE6OMPtzlI/AAAAAAAAATk/4d586Au8ld4gx88pDT40lEd3ufG8AYLvwCK4B/s640/20161228_200532.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rookie Rifles on the right takes up position on a high vantage point, threatening the Sickles flank.</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/--mOrWl4IL1A/WHE6Pub_7XI/AAAAAAAAATs/Swxpk3B0WkA0cWRXAF8YXf0m4OzPEODBACK4B/s1600/20161228_203023.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/--mOrWl4IL1A/WHE6Pub_7XI/AAAAAAAAATs/Swxpk3B0WkA0cWRXAF8YXf0m4OzPEODBACK4B/s640/20161228_203023.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reinforcements are arriving, after a long run!</td></tr>
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<span style="font-size: large;">Battle for the Bloody Forest</span></div>
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With only the Varuna Defenders left in the center of the table, the Sickles enforced the Lhurrghs forward, charging once again with guns wildly and inaccurately firing!</div>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-lS1cMNjwUmg/WHE6nyVu72I/AAAAAAAAAT0/BRXJLkwVfSYGQ0kWu0a9rET98M3Eyr4AwCK4B/s1600/20161228_203055.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-lS1cMNjwUmg/WHE6nyVu72I/AAAAAAAAAT0/BRXJLkwVfSYGQ0kWu0a9rET98M3Eyr4AwCK4B/s640/20161228_203055.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Who are we?! We are the Varuna Defenders, we won't break! Choose your targets men! Fight them off!"</td></tr>
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The assault wasn't going that great, but the good thing was that neither did the returning fire of the defenders.</div>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-89i6SDbbUKU/WHE7T_yERDI/AAAAAAAAAT8/To7VHRfsdg8bbt6Pa85jd_KLv1QmhbqAwCK4B/s1600/20161228_203106.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-89i6SDbbUKU/WHE7T_yERDI/AAAAAAAAAT8/To7VHRfsdg8bbt6Pa85jd_KLv1QmhbqAwCK4B/s640/20161228_203106.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An tactical, yet war scarred veteran owl gets an glimpse of the battlefield, on the right side the owl can se troopers and Lhurrghs running from the hail of bullets from the LMG Team Bravo. The owls applause, silently but resolute.</td></tr>
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<span style="font-size: large;">Second wave incoming!</span></div>
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You guessed it! Now's the time for payback, and sure it is dear and costly! Concentrating my mechas to fend off the LMG Team Bravo and their newly arrived irregular comrades. Aiding the mechas was the "voluntary" Lhurrgh unit that shielded the mechas from the firestorm of LMG Team Bravo. Funny thing was that they got like 9 suppression without anyone died! They must have gone scared by a combination of the storm of bullets and that they actually survived! Joel rolled with a D10+2 HITS! I can't believe that they survived! Well, except for routing with their guns and swords between their legs.</div>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-VI2TNIe6fQs/WHE83CL5jLI/AAAAAAAAAUk/V_f-gJYoDvYp5pJLnVbgfn2ktDNad0BzACK4B/s1600/20161228_211458.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-VI2TNIe6fQs/WHE83CL5jLI/AAAAAAAAAUk/V_f-gJYoDvYp5pJLnVbgfn2ktDNad0BzACK4B/s640/20161228_211458.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The sacrifice in operation Lhurrgh shield (got the casualties later, importantly enough, not from the LMG Team Bravo! ha!). Crepit and Alnico got into cover and made the payback come hot, smoking hot!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-KOJ0CsDJYB4/WHE81Tz1CoI/AAAAAAAAAUU/TMC2I9r6otQjcM3Jx0bOtzzLqNnX2CxJwCK4B/s1600/20161228_211419.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-KOJ0CsDJYB4/WHE81Tz1CoI/AAAAAAAAAUU/TMC2I9r6otQjcM3Jx0bOtzzLqNnX2CxJwCK4B/s640/20161228_211419.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ah, the look of white cubes (broken) that isn't your own, what a feeling!</td></tr>
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<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/ILWSp0m9G2U/0.jpg" src="https://www.youtube.com/embed/ILWSp0m9G2U?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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A collage of the heroes of Operation Lhurggh Shield (listen to soundtrack at the same time, of course!):</div>
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<a href="http://3.bp.blogspot.com/-AzWxH8zA_Yw/WHE8mXo67sI/AAAAAAAAAUE/n4zJQ0rfBIEZrIKWbPl4EcqU9UB1Qe6QQCK4B/s1600/20161228_204246.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://3.bp.blogspot.com/-AzWxH8zA_Yw/WHE8mXo67sI/AAAAAAAAAUE/n4zJQ0rfBIEZrIKWbPl4EcqU9UB1Qe6QQCK4B/s640/20161228_204246.jpg" width="640" /></a></div>
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<a href="http://4.bp.blogspot.com/--7ztTJFo_Mk/WHE83hxm0II/AAAAAAAAAUs/irWzYQbDnzQNM31imtn5YHOrNyvP1k8tACK4B/s1600/20161228_211506.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://4.bp.blogspot.com/--7ztTJFo_Mk/WHE83hxm0II/AAAAAAAAAUs/irWzYQbDnzQNM31imtn5YHOrNyvP1k8tACK4B/s640/20161228_211506.jpg" width="640" /></a></div>
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<tr><td class="tr-caption" style="text-align: center;">No need to be afraid anymore, the threat is gone! Later, Velocity Vintovkas rallied! Thanks to Captain Staya (Stoy was... wounded) on the... erm... other side of the building... showing his Inspiring Presence, even through the concrete house!</td></tr>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-6WtaxoYVYrc/WHE8rPbgETI/AAAAAAAAAUM/VDGrFoOhjFI8dldivaDiVs_HUpnfChMqwCK4B/s1600/20161228_204259.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-6WtaxoYVYrc/WHE8rPbgETI/AAAAAAAAAUM/VDGrFoOhjFI8dldivaDiVs_HUpnfChMqwCK4B/s640/20161228_204259.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Right flank, showing where Captain Staya lost Stoy this time. Also showing Ground Gagarin and Valor Vintorez. The latter almost got pinned by the desperate enemy, seeing that a LMG Section in the center house could give some serious trouble, locking down two out of three landing sites. But he failed with one suppression, so close!</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-0heacsAG5ZE/WHFAV1wgyaI/AAAAAAAAAU8/ApKJrxXXL-8ZcSn4PxAxfirDXosMyytNACK4B/s1600/20161228_211555.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-0heacsAG5ZE/WHFAV1wgyaI/AAAAAAAAAU8/ApKJrxXXL-8ZcSn4PxAxfirDXosMyytNACK4B/s640/20161228_211555.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Getting coordinates. Corpral... light 'em up! *dakka dakka dakka*"</td></tr>
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<tr><td style="text-align: center;"><img border="0" height="360" src="https://3.bp.blogspot.com/-zJG5UBZzHCY/WHFAZaYa31I/AAAAAAAAAVE/-pN9Ggii248SYcmuUPg8VooUe-S1jq_ZACK4B/s640/20161228_211615.jpg" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The assault of the bloody forest continues. The Varuna Defenders sure are Determined! With the blue sword, the heroic Hard Hoofs (they got a fan down the community! Cheering for them! Huzzah!). They didn't even got broken this game, first Lhurggh unit ever! All (surviving) members received the Medal of Questionable Honor for their services.<br /><br />May I add that Hard Hoofs formed a circle around Ground Gagarin, protecting them the very last round from any reckless move from Joel, to his disappointment!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-_9bf9Pg-es4/WHFBWmcs66I/AAAAAAAAAVM/2RMORcE2SlMqUU6mgqDf_SGsZua9sj9BACK4B/s1600/20161228_214035.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-_9bf9Pg-es4/WHFBWmcs66I/AAAAAAAAAVM/2RMORcE2SlMqUU6mgqDf_SGsZua9sj9BACK4B/s640/20161228_214035.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Flanking mechas, strolling in the woodlands, just out of sight. And Joels watch, I must be in these AAR:s.</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-BGrco5ST6c0/WHFBW8puHzI/AAAAAAAAAVU/XkcFDWGqjfIRKFMdvos92pqOm0gF6XlQQCK4B/s1600/20161228_214013.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-BGrco5ST6c0/WHFBW8puHzI/AAAAAAAAAVU/XkcFDWGqjfIRKFMdvos92pqOm0gF6XlQQCK4B/s640/20161228_214013.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The remaining forces of the Varuna Legion. HQ, Rookie Rifle and the Varuna Defenders (that has been fighting since round 1, without any KIA:s! Damn! That's over 10 rounds!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/--VSkHZ8s9lc/WHFBXTmfaaI/AAAAAAAAAVc/71r3Q8Avh5wvd1waaP7mf8BWGM29I5_zQCK4B/s1600/20161228_220100.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="360" src="https://4.bp.blogspot.com/--VSkHZ8s9lc/WHFBXTmfaaI/AAAAAAAAAVc/71r3Q8Avh5wvd1waaP7mf8BWGM29I5_zQCK4B/s640/20161228_220100.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With concentrated fire I was able to break the last unit needed to rout the Varuna Legion, this time! You need to break more than half of the enemies units.</td></tr>
</tbody></table>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-zZKWnSX9rgM/WHFBdI9n-0I/AAAAAAAAAVs/DFWR_SFzspkqkSkU2cKtf-QJ56IrAxX8QCK4B/s1600/20161228_222338.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-zZKWnSX9rgM/WHFBdI9n-0I/AAAAAAAAAVs/DFWR_SFzspkqkSkU2cKtf-QJ56IrAxX8QCK4B/s640/20161228_222338.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bonus picture of the flanking mechas, pouring in some good old 30mm shells into the "community service" obliged men of the Varuna Legion. A welcome tradition in Lhurggh culture.</td></tr>
</tbody></table>
<div>
My second win! Gee. The Sickles got 14 kUC, that's more than they ever had! Wow! In total, casualties start to even out. I've lost 63 troopers and Joel has lost 48. Getting close! Yes, I keep track, on everything! In the beginning the ratio was like 1-3 in Joels favour.</div>
<div>
<br /></div>
<div>
Did we forgot the M5 Heavy Patrol Vehicle? Nope! It must have broken down or something, arriving the last round, round 13 or something, doing nothing. Yay.</div>
<div>
<br /></div>
<div>
I bought some engineers, both Tier 2 and 3 and a new HQ Tier 1 since the last failed me... so I welcome Lieutenant Ruchka! May his service be longer than one battle! I really do hope that the engineers don't let me down, although I really seem to be able to find their main strength, compared to other units... Hmm, we will see.</div>
<div>
<br /></div>
<div>
I got no levels this time either, but I got like six units with 8 experience points. Joel really showed me that levels do matter, a lot! Can't wait!</div>
<div>
<br /></div>
<div>
Well, za Sickles!</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com2tag:blogger.com,1999:blog-208171651969088276.post-4870531626582281802016-12-23T10:49:00.000-08:002016-12-23T10:49:24.838-08:00Sickles, game 7 - Battle for Hill 1218Finally, the community has been sanitized from asbestos (ugh!), so we could play a game after a such a long wait! Anyhow, we didn't had all the terrain available so we decided to play a Tier 1 Battle. Giving our Tier 2 units some well needed rest.<br />
<br />
Since Joel got way better troops than me (they got levels due to him always winning and got a great company doctrine, while my doctrine most of the time gives me problems and a headache...), so actually, I mustered troops that could... let us say stall the enemy. Units without emotions and who handles traumatic experiences very well! Send in the drones! In case of a loss...<br />
<br />
Post the match, we realized that we have misinterpretation a rule in the book about droids, more on that later!<br />
<br />
The objective was to "Find and Secure", although it would become a battle of a terrain piece, haha!<br />
<br />
<b>The Sickles brought:</b><br />
<br />
<ul>
<li>Kicking Kepis (Tier 1 recruits), they are cowards (-1 morale) and also (unfortunately) my most experienced unit in the company...</li>
<li>Blue Bandits (Lhurgg Tier 1 irregulars), new unit! My fifth Tier 1 irregulars... can't get enough Lhurggs eh?</li>
<li>Beeping Brawlers (Tier 1 recruits, drone unit).</li>
<li>Lieutenant Glavnyy (Tier 1, field command), new unit!</li>
<li>Gurevich and Mikoyan (Tier 1, light patrol vehicles, drones).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-1QunO2E2-cc/WF1Lpr7hV-I/AAAAAAAAAPI/m35OLJ9y2Ys6UHNKKzocs7baiDOL0DolACK4B/s1600/20161219_185249.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://3.bp.blogspot.com/-1QunO2E2-cc/WF1Lpr7hV-I/AAAAAAAAAPI/m35OLJ9y2Ys6UHNKKzocs7baiDOL0DolACK4B/s640/20161219_185249.jpg" width="640" /></a></div>
<br />
<b>The Varuna Legion brought:</b><br />
<br />
<ul>
<li>3rd Assault Crew (Tier 1 recruit).</li>
<li>16th Militia (Tier 1 recruits) with Last Stand (!).</li>
<li>Red Recruits (Tier 1 recruits).</li>
<li>14th Colonial Irregulars (Tier 1 irregulars).</li>
<li>The nameless remote mortar section (Tier 2).</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-rUTntWz0X1o/WF1LqXOm6TI/AAAAAAAAAPQ/r1-T79pgGiALBFPT9lXSwD0Bku7LzVsIgCK4B/s1600/20161219_185413.jpg" imageanchor="1" style="display: inline !important; margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://3.bp.blogspot.com/-rUTntWz0X1o/WF1LqXOm6TI/AAAAAAAAAPQ/r1-T79pgGiALBFPT9lXSwD0Bku7LzVsIgCK4B/s640/20161219_185413.jpg" width="640" /></a></div>
<br />
<br />
<b style="font-size: x-large;">The battlefield, and first turns</b><br />
I deployed Beeping Brawlers and Kicking Kepis on the left (open) flank and Blue Bandits on the right (more dense) flank. Keeping my fast units and HQ in reserve.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-TUB33c5eVk4/WF1L9wmS85I/AAAAAAAAAPY/TSF3Pyj7lzsPn6xPf_Ai8COtv8sfDZ05ACK4B/s1600/20161219_191721.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://1.bp.blogspot.com/-TUB33c5eVk4/WF1L9wmS85I/AAAAAAAAAPY/TSF3Pyj7lzsPn6xPf_Ai8COtv8sfDZ05ACK4B/s640/20161219_191721.jpg" width="640" /></a></div>
<br />
<br />
They were faced off by the Varuna mortar section, and the somewhat brave 16th Militia. Going for the hill of 1218.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-nRaHak-CS68/WF1MVLoQecI/AAAAAAAAAPg/-24OlbY2ricxLJu9U_69rEB6BpzH1oOUACK4B/s1600/20161219_191748.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-nRaHak-CS68/WF1MVLoQecI/AAAAAAAAAPg/-24OlbY2ricxLJu9U_69rEB6BpzH1oOUACK4B/s640/20161219_191748.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Getting coordinates. You ready with the rocket Bill?"</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-5T2oBsJaT_4/WF1MYVM-PsI/AAAAAAAAAPo/bjJ8ET2dtuwYS6g50fGrnxekGDXgvTSBACK4B/s1600/20161219_191758.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-5T2oBsJaT_4/WF1MYVM-PsI/AAAAAAAAAPo/bjJ8ET2dtuwYS6g50fGrnxekGDXgvTSBACK4B/s640/20161219_191758.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Take that low hill, remember your training! This is what we've trained for!"</td></tr>
</tbody></table>
Meanwhile, the Kicking Kepis and Beeping Brawlers got sneaky sneaky by the enormous trees in this foreign world.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-bwpkbCVOxjc/WF1M-AAYuHI/AAAAAAAAAPw/rSY1h8UKeM8K_D6YhAf3OvKvzN-gXiCuACK4B/s1600/20161219_193215.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-bwpkbCVOxjc/WF1M-AAYuHI/AAAAAAAAAPw/rSY1h8UKeM8K_D6YhAf3OvKvzN-gXiCuACK4B/s640/20161219_193215.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Heigh-ho, heigh ho! It's off to work we go!"</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-QEd0zaTk0mI/WF1NCPU5BBI/AAAAAAAAAP8/kke_W_aFd981G-bE55bxrqTah84geUwYACK4B/s1600/20161219_193315.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-QEd0zaTk0mI/WF1NCPU5BBI/AAAAAAAAAP8/kke_W_aFd981G-bE55bxrqTah84geUwYACK4B/s640/20161219_193315.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"In position *beep beep*..."</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-0T8R2hwgRfA/WF1NFdBf0CI/AAAAAAAAAQE/N_TPHuTndEcQfidCpcpt_qgeqcTMxGD9gCK4B/s1600/20161219_193227.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-0T8R2hwgRfA/WF1NFdBf0CI/AAAAAAAAAQE/N_TPHuTndEcQfidCpcpt_qgeqcTMxGD9gCK4B/s640/20161219_193227.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blue Bandits are flanking.</td></tr>
</tbody></table>
Reinforcements arrived! The Red Recruits for Joel, and Gurevich for me! I changed my light patrol vehicles to have the anti-grav. rule, which made them slightly more squishy (-1 structure), but gained +3 Move, giving them an effective range of 27", or 21" to engage at short range (which is much needed!).<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-XEkXqPklR8s/WF1O4vLV8EI/AAAAAAAAAQU/tWLAZYAuOWkfR_0tyQnjqvei6gAYInJqACK4B/s1600/20161219_194626.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-XEkXqPklR8s/WF1O4vLV8EI/AAAAAAAAAQU/tWLAZYAuOWkfR_0tyQnjqvei6gAYInJqACK4B/s640/20161219_194626.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">(Cowardly) Humans and droids, living in peace together <3</td></tr>
</tbody></table>
<b style="font-size: x-large;">Turn 4 and beyond</b><br />
Since the objectives were in the open, and Joel had a mortar (bad combo for me), I felt that I couldn't play defensively. My troop choices were also made to attack, so; I attacked! Well actually, Joel started it (playground reference). He fired a lousy shot at Beeping Brawlers, giving them 1 suppression. The kind of punishment that droids do not care for! Crying circuits couldn't be heard.<br />
<br />
Go go go!<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-DqTFZs27YxU/WF1PwN1rsuI/AAAAAAAAAQg/J6f-63a6_mQcYERLdK3u6mhWZPCxQgQiwCK4B/s1600/20161219_200250.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-DqTFZs27YxU/WF1PwN1rsuI/AAAAAAAAAQg/J6f-63a6_mQcYERLdK3u6mhWZPCxQgQiwCK4B/s640/20161219_200250.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"*Rzzz* Keeping them suppressed *beep beep*. By your command."</td></tr>
</tbody></table>
<br /><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-HE4-0eUme-4/WF1Pyj6uBaI/AAAAAAAAAQo/MJowwxPW-30aBjH8DmMrEOgx6PVmBekdgCK4B/s1600/20161219_200306.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-HE4-0eUme-4/WF1Pyj6uBaI/AAAAAAAAAQo/MJowwxPW-30aBjH8DmMrEOgx6PVmBekdgCK4B/s640/20161219_200306.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Here we go! *pew pew pew*" - Droid operator</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Ibp3_lOSYQM/WF1P2Wrjd8I/AAAAAAAAAQw/Me7rwAs8aRQRA37YwR2_4qzr8cJwf0iQwCK4B/s1600/20161219_200324.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Ibp3_lOSYQM/WF1P2Wrjd8I/AAAAAAAAAQw/Me7rwAs8aRQRA37YwR2_4qzr8cJwf0iQwCK4B/s640/20161219_200324.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"The' everywher'! Wha' we guna do sarge!?"<br /><br />"Activate ze Last Stand! 14th Militia, you wanna live forever!?"</td></tr>
</tbody></table>
<b style="font-size: x-large;">The Last Stand</b><br />
Unpleasantly for my end, the receiving end, with no level ups, 14th Militia really got a grip by removing all the suppression with their "Last Stand"-ability. They even sent away Beeping Brawlers with robot tears down their chrome, leaving smoking scrap behind.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-JlJCTGHKj5M/WF1Q7cnkDeI/AAAAAAAAAQ8/weo3qjjQbWAkqhVJNZe04qdTwTL5PHaIQCK4B/s1600/20161219_201830.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-JlJCTGHKj5M/WF1Q7cnkDeI/AAAAAAAAAQ8/weo3qjjQbWAkqhVJNZe04qdTwTL5PHaIQCK4B/s640/20161219_201830.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"*Beep beep* back to the depot."</td></tr>
</tbody></table>
The offensive wasn't going that great. We made a mistake and had to reroll my (for once) great roll, that would have killed that damn mortar section, but alas, now only suppressing them (and also killing a member).<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-f8GrIit7mkk/WF1RaohBIbI/AAAAAAAAARE/Xb_6cqgnRew-U45FOfrUfEkf7LsEiZpEgCK4B/s1600/20161219_204002.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-f8GrIit7mkk/WF1RaohBIbI/AAAAAAAAARE/Xb_6cqgnRew-U45FOfrUfEkf7LsEiZpEgCK4B/s640/20161219_204002.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"You want a piece of my Lhurgg @&&!? Here's Johnny!"</td></tr>
</tbody></table>
On the right flank, Blue Bandits and the newly reinforcing Mikoyan gave Red Recruits enough to send them running, with no chance to recover. Blue Bandits also showed their private parts, a tradition of high reverence.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-fS8rI9iXItM/WF1SFMH0GUI/AAAAAAAAARQ/2-HuuNNNXOgQD7qacs52UEpadVbn2vkhQCK4B/s1600/20161219_205748.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-fS8rI9iXItM/WF1SFMH0GUI/AAAAAAAAARQ/2-HuuNNNXOgQD7qacs52UEpadVbn2vkhQCK4B/s640/20161219_205748.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lieutenant Glavnyy maybe looks like a Tier 2 Captain Staya, but do not judge the... dog by its hair... i.e. he sucks.</td></tr>
</tbody></table>
Fire was traded between our units on the left. Lieutenant Glavnyy entered the battle, make use of his Command ability to activate more units at the time, which was crucial to keep Joels units suppressed. Otherwise he would got the +2 Firepower from the hill, nasty indeed. Further up, Joel had destroyed both Gurevich and Mikoyan, a sad day indeed, while his mortar section was still licking wounds. The later was great for me, since I went from having a great spot to seize the victory, to now having a grim looking one... Every hit was counted for, nails were bitten, sweat (could have been) pouring.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Dv1qEwfdBAs/WF1TPh_nPuI/AAAAAAAAARY/_XcCaRxIFOIRN5zh9MTQaydv4TVf-njYgCK4B/s1600/20161219_210759.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-Dv1qEwfdBAs/WF1TPh_nPuI/AAAAAAAAARY/_XcCaRxIFOIRN5zh9MTQaydv4TVf-njYgCK4B/s640/20161219_210759.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's getting cramped on the hill to use the hill bonus ;) On the right, you can see the (in)famous 14th Colonial Irregulars, that withstood an whole arsenal some games ago, scary indeed!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-U6mgDMNPFNI/WF1TW24c5oI/AAAAAAAAARg/FvWmtMreDkcey_bKOZacjmBCzIS9FcJrACK4B/s1600/20161219_211613.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-U6mgDMNPFNI/WF1TW24c5oI/AAAAAAAAARg/FvWmtMreDkcey_bKOZacjmBCzIS9FcJrACK4B/s640/20161219_211613.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Exchanging fire, between friend and irregulars. Blue Bandits lost the firefight. Luck may have a big impact on small skirmishes in the game, but it gets pretty even during a whole game. It makes things unpredictable, in a good way! Keeps things interesting!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-YHdBBdq_R5s/WF1TXFgsGTI/AAAAAAAAARo/FGwFtxzLOBI-5bmggzyFKnvo4IGEz19qACK4B/s1600/20161219_212104.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-YHdBBdq_R5s/WF1TXFgsGTI/AAAAAAAAARo/FGwFtxzLOBI-5bmggzyFKnvo4IGEz19qACK4B/s640/20161219_212104.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With no other option, and needing every suppression point to turn the tide, Lieutenant Glavnyy charges with his dog, Dog. They did inflict some much needed suppression but was then wiped out... :( Such a promising carrier, lost. I'm talking about the dog.</td></tr>
</tbody></table>
With most of my units either wiped out or breaking, I was routed once more. The Kicking Kepis, with the battle trauma Cowards, was able to withstand many attacks! It's kind of weird that every unit with low defense and/or morale are miraculously protected. The guarding angel of noobs, I guess.<br />
<br />
Joel gained a lot of levels, as usual. He rolled a 4 for winnings, and I rolled a 1... having lost units for 3 kUC I was stone-broke, again. Gee. And, we did realize that you couldn't make drone units out of "ordinary units" (misinterpretation of the rules) so I disbanded Beeping Brawlers for now. We are really trying to get our companies to Tier 3, but the road is long... We even added a "bonus" every 5th game, that we did retroactive, giving me an additional 9 kUC. Maybe I'll get some Tier 3 engineers!<br />
<br />
Until next time! Za Sickles!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-84126369836258598892016-12-04T10:07:00.000-08:002016-12-04T10:07:38.034-08:00Rise of the LhurggsSo, the gaming community is changing the floor so we can't play for a while. At least I get some painting done! I gave the Lhurgg leaders different colors on the swords to easily from distance see which unit it is. I got enough leaders so I can have different colors for all squads, and also two leaders with the same color on their swords to indicate a Tier II unit.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-OmmphSRzj30/WERZ0BipMiI/AAAAAAAAAO4/_tNYq7sm3Pgn6F1nsKhhqdn29mFBWZhmQCK4B/s1600/20161204_184746.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-OmmphSRzj30/WERZ0BipMiI/AAAAAAAAAO4/_tNYq7sm3Pgn6F1nsKhhqdn29mFBWZhmQCK4B/s640/20161204_184746.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Lhurggs! The next batch (got 18 left...) are going to be brown and yellow-like. Also, we can see some progress of the second mecha and my new drones.</td></tr>
</tbody></table>
Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-21924722041693537402016-11-27T13:11:00.000-08:002016-11-27T14:25:51.744-08:00To paint or not to paintSo, I've been painting some models. I almost got like 30-40 done, they only need some grass on the base. I also ordered some more miniatures today... some units that can act as Tier 3+ infantry (both Lhurgg and human) and a Tier 3+ tank.<br />
<br />
These models (below) from <a href="http://khurasanminiatures.tripod.com/">http://khurasanminiatures.tripod.com/</a> actually belongs to some lion-like race, but as they wear armour they can double as undercover Lhurgg veteran/elite infantry. Rawr!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-8TJSXWqR32M/WDtJ7Zwx5jI/AAAAAAAAAOk/rsnoUVMBTkAyTcFHu3wM4VKDYF7mE2RBACK4B/s1600/ttc1302.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="472" src="https://4.bp.blogspot.com/-8TJSXWqR32M/WDtJ7Zwx5jI/AAAAAAAAAOk/rsnoUVMBTkAyTcFHu3wM4VKDYF7mE2RBACK4B/s640/ttc1302.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Picture of the Khurasan miniatures that will act as Lhurggs. I will paint mine purple, the Lhurgg colour.</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-RKM5qREDc3c/WDtIvFskZ6I/AAAAAAAAAOc/Jgtz4JdwaQoZ9JjTNqiaDOdqilXRv9NvACK4B/s1600/20161127_213839.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-RKM5qREDc3c/WDtIvFskZ6I/AAAAAAAAAOc/Jgtz4JdwaQoZ9JjTNqiaDOdqilXRv9NvACK4B/s640/20161127_213839.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Engineers! They got hazmat suits that I try to cover as some kind of armour. The blue details are to separate them from ordinary squads from distance.</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-vZ4eXBjqn1Y/WDtIu88YxWI/AAAAAAAAAOU/zj2FNWeJ79oIzlC6qlA4MrjCxBn00R71wCK4B/s1600/20161127_213907.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-vZ4eXBjqn1Y/WDtIu88YxWI/AAAAAAAAAOU/zj2FNWeJ79oIzlC6qlA4MrjCxBn00R71wCK4B/s640/20161127_213907.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Elsa and Anna... characters for some kind of future scenario. Never highlighted dresses and breasts before, hmm. Also, to the right, the Lhurgg mecha, done and done! In the background, some new drones!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-wnf2O6891g0/WDtIujMlMeI/AAAAAAAAAOM/NIj_Lsy-pf8nD_76pEQHypCfAyoVfOy5QCK4B/s1600/20161127_213844.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-wnf2O6891g0/WDtIujMlMeI/AAAAAAAAAOM/NIj_Lsy-pf8nD_76pEQHypCfAyoVfOy5QCK4B/s640/20161127_213844.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gurevich and Mikoyan, my Tier 1 drone patrol vehicles. Different basing should make them easy to identify.</td></tr>
</tbody></table>
That's all!<br />
<br />
Maybe me and Joel will play this week. At least we are preparing to demo the game for the community, yupp yupp.<br />
<br />
Za Sickles!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-83104357181059905862016-11-20T10:06:00.001-08:002016-11-20T10:07:24.517-08:00Sickles, game 6 - The Hunt for Red RelicYesh miss Moneypenny...<br />
<br />
The God of Wealth has once again called upon the Sickles to (hopefully this time also actually succeed) act as a tool of war. Not far away from the recent battle rumors has it that there is some kind of relics from an unknown maker in the vicinity. The mission; to find and secure. The Sickles makes haste since they know that the (blasted) Varuna Legion also operates in the area, full of confidence (and without trauma points...), yet to broken.<br />
<br />
Captain Staya assort the strike team personally, if you want anything done - do it yourself. Some Lhurgg units are mustered alongside troopers from the Sickles, despite some of those units surely needs some R&R to lick their wounds.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-aPuHM8r2E8M/WDGqUIP1hxI/AAAAAAAAAK8/YxBC6zCSZ-Md7CaQholbWq2CnLZyLRc5gCK4B/s1600/11.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-aPuHM8r2E8M/WDGqUIP1hxI/AAAAAAAAAK8/YxBC6zCSZ-Md7CaQholbWq2CnLZyLRc5gCK4B/s640/11.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Sickles' strike force.</td></tr>
</tbody></table>
Captain Staya brought to the fray:<br />
<br />
<ul>
<li>Himself (Field Command 3rd Grade, Tier II)!</li>
<li>Bullet Bullies (Rookie Rifle Team, Tier II), new unit!</li>
<li>Velocity Vintovkas (Rookie Rifle Team, Tier II), was in the last battle and has 5 trauma. They sure need some rest!</li>
<li>Kicking Kepis (Recruits, Tier I)</li>
<li>Tribal Tribute (Lhurgg Irregular Troops, Tier I)</li>
<li>Swift Swords (Lhurgg Irregular Troops, Tier I)</li>
<li>Beeping Brawlers (Drone Recruits, Tier I), chrome and shine!</li>
<li>Ground Gagarin (Remote Mortar Section, Tier II)</li>
</ul>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-4iiZgslCowA/WDGtI0Hu_iI/AAAAAAAAALE/aUl_5vDv1REzhSjaqa47Ho8a8tquSHTBACK4B/s1600/20161116_185812.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-4iiZgslCowA/WDGtI0Hu_iI/AAAAAAAAALE/aUl_5vDv1REzhSjaqa47Ho8a8tquSHTBACK4B/s640/20161116_185812.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The force of the Varuna Legion.</td></tr>
</tbody></table>
They were opposed by the Varuna Legion, consisting off:<br />
<br />
<ul>
<li>Red Skulls Assault Team (Irregular Troops, Tier I), with Adrenaline Rush (once per game, two actions instead of one)</li>
<li>Black Team (Rookie Rifle Team, Tier II)</li>
<li>Blue Team (Rookie Rifle Team, Tier II)</li>
<li>Fort Vega Cadets (Recruits, Tier I), with Amazing Stamina (+1 Move).</li>
<li>Grenadier Team (Grenadiers Team, Tier II)</li>
<li>LMG Section (Light MG Section, Tier II)</li>
<li>M5 (Heavy Patrol Vehicle, Tier II)</li>
</ul>
<br />
<br />
<span style="font-size: large;"><b>Scenario setup, table, deployment and turn 1-2</b></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-mYBQW-asEAk/WDGtnDaekyI/AAAAAAAAALM/_IA0moNKpZshSyFMj0eklDoGAUKRb5c5ACK4B/s1600/20161116_190808.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-mYBQW-asEAk/WDGtnDaekyI/AAAAAAAAALM/_IA0moNKpZshSyFMj0eklDoGAUKRb5c5ACK4B/s640/20161116_190808.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Table setup. The three grey small... "monoliths" were the objectives. The Sickles deployed, from left to right. Beeping Brawlers, Ground Gagarin, Swift Swords, Kicking Kepis and Tribal Tribute, a total of 6 composition points.</td></tr>
</tbody></table>
The scenario indicates that we would fight over the control over three objectives. During this game, a unit may use a special action (forfeiting any other action) to check the objective, as "there can be only one!", as Highlander taught us. Anyway, first check is on 5+ for being the objective that we are looking for, rendering a +1 modifier on any checks on the remaining two. The force holding the objective can't be routed and win at game end (which could end from turn 12 and on).<br />
<br />
In the rules there are some, in our opinion, inconsequential rules regarding number of units, composition points (for fielding units) and unit tiers. We made a house rule to Always use any of these restrictions bound to compositions points (i.e. reinforcements, determine number of units to deploy, rout etc.). Easy, and in most cases the most fair way to do it, if you ask us at least.<br />
<br />
Anyways...<br />
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-_uDuIRCbYuU/WDGvoym-nmI/AAAAAAAAALU/D4OsUvWZ9HwWUI4t8PR9L_phIYtFEAwXACK4B/s1600/20161116_190836.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-_uDuIRCbYuU/WDGvoym-nmI/AAAAAAAAALU/D4OsUvWZ9HwWUI4t8PR9L_phIYtFEAwXACK4B/s640/20161116_190836.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Varuna Legion fielded their LMG section on the Sickles far right flank, the M5 patrol vehicle in the center (replacement for the loss of the one prior to this battle, a unit which had Incendiary rounds) and the Black Team on the Sickles far left flank.</td></tr>
</tbody></table>
OAll in all, all units moved forward at high pace to get to the objectives. The M5 covered one objective, locking the Sickles right flank. The LMG section got into position to cover the M5 but still stayed in reach for the closest objective. Black Team secured the second objective on the Varuna Legions side of the table. The Sickles moved all units forward, using the terrain as cover. Swift Swords moved towards the one, and only, objective on their side of the table. Ground Gagarin, found line of sight and started shelling Black Team, sadly to no effect. May the God of Dices not have abandoned me once again!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-rfRzdfhvoLE/WDGw72jpz3I/AAAAAAAAALc/gCeRrAwQIqYAVLoSJGeLWnHNR3iVvAkNgCK4B/s1600/20161116_191845.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://4.bp.blogspot.com/-rfRzdfhvoLE/WDGw72jpz3I/AAAAAAAAALc/gCeRrAwQIqYAVLoSJGeLWnHNR3iVvAkNgCK4B/s640/20161116_191845.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"No problem Mr. M5, we cover your metal @!#"</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-uu2MQcDW9dc/WDGw_uuMGlI/AAAAAAAAALk/XrZ1D4_SwJI4fZ32rWiANBgyymNxmrX7wCK4B/s1600/20161116_191857.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://2.bp.blogspot.com/-uu2MQcDW9dc/WDGw_uuMGlI/AAAAAAAAALk/XrZ1D4_SwJI4fZ32rWiANBgyymNxmrX7wCK4B/s640/20161116_191857.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Show us your best shot Ground Gagarin!"<br />
<br />
"Incoming! Move move move!"</td></tr>
</tbody></table>
<span style="font-size: large;"><b>Turn 3</b></span><br />
First reinforcements arrived. Bulliet Bullies in the center for the Sickles (finally some quality troops eh?) while the Varuna Legion deployed Fort Vega Cadets on the Sickles far left, facing Beeping Brawlers, but also the Red Skulls Assault Team in the center.<br />
<br />
Alas, the Varuna Legion got the initiative and checked the objective close to Black Team, and it was relic we were fighting for! The Varuna Legion got into defence, while the Sickles now had to mount an attack and claim what is, somewhat, (at least should be) rightfully theirs!<br />
<div>
<br /></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-i4IMJyOycs4/WDGyyaP6TDI/AAAAAAAAAL8/Q719YUF-e4AhZDY4CCHX8Q8YKYt2nIY8gCK4B/s1600/20161116_200117.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-i4IMJyOycs4/WDGyyaP6TDI/AAAAAAAAAL8/Q719YUF-e4AhZDY4CCHX8Q8YKYt2nIY8gCK4B/s640/20161116_200117.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ground Gagarin sets up in a building to cover the right flank, forcing the varunian LMG section to redeploy. To the right; Bullet Bullies!</td></tr>
</tbody></table>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-PZDE7DEpdyA/WDGyy-Zo5II/AAAAAAAAAME/-nXDACVSABo9t1DvP0HHJJ96wG7795iLQCK4B/s1600/20161116_200235.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-PZDE7DEpdyA/WDGyy-Zo5II/AAAAAAAAAME/-nXDACVSABo9t1DvP0HHJJ96wG7795iLQCK4B/s640/20161116_200235.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The main bulk of the Varuna Legion, also shows how close the advancing Lhurgghs from Swift Swords are to the Black Team on the other side of the forest. Who can't see each other</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-4u8ldxPiiDk/WDG0oudipcI/AAAAAAAAAMM/gmGRN-rAtZMUb4kFnTW3gQExya3LuUxiACK4B/s1600/20161116_200315.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-4u8ldxPiiDk/WDG0oudipcI/AAAAAAAAAMM/gmGRN-rAtZMUb4kFnTW3gQExya3LuUxiACK4B/s640/20161116_200315.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Another view of the battlefield. On the far side of the forest to the left, you can see the flanking Lhurrghs from Tribal Tribute.</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-FjLrBKWFA9w/WDG0snL0T0I/AAAAAAAAAMU/UXGLloMR-lUI3xNuGpKtgykl5GyT4q5FQCK4B/s1600/20161116_202343.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-FjLrBKWFA9w/WDG0snL0T0I/AAAAAAAAAMU/UXGLloMR-lUI3xNuGpKtgykl5GyT4q5FQCK4B/s640/20161116_202343.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">These actually are the droids we are looking for. Here waiting for the Fort Vega Cadets to make the first move, who are doing vice versa. Both units spent most of the time waiting for a good moment to push forward.</td></tr>
</tbody></table>
Fire was exchanged on the right flank. Ground Gagarin was scratching the paintjob on the M5, which seemed to helped Kicking Kepis in the building to find their target. They scored a perfect hit, dealing 7 damage to the M5 which was put out of action (we had no wool for this game, yet again, so a radioactive die symbol got to make do for the knocked out vehicle. As an act of revenge the varunian LMG section returned fire and knocked Kicking Kepis to smithereens, falling back with no chance of regrouping (since I failed all the rolls to regroup, haha). A good trade for me (Tier I for a Tier II)!<br />
<br />
It also gained me an additional advantage since I now had far more units (almost the double) than my opponent Joel. Since he was on the defence, I could wait and see what he would do first, acting and thus reacting later with most units.<br />
<div>
<br /></div>
<span style="font-size: large;"><b>Turn 4-5</b></span><br />
It was now pretty obvious how the battlefield was molded. The left flank had some kind of Mexican standoff between the Fort Vega Cadets in the forest and the Beeping Brawlers behind the hill, a stalemate. On the right losses were mounting as Kicking Kepis was retreating off the board and the M5 was just a pile of metal and burning smoke. The Lhurggh unit, Tribal Tribute moved from cover to cover and avoided fire for a long time, still locking the right flank. Joel sent in reinforcements, Blue Team to protect the LMG section.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-hAAxaS6vcCw/WDG6bHD6cGI/AAAAAAAAAMk/dtk7pVOJwkseeZu_qhlHcnbxi8I1OcEnACK4B/s1600/20161116_202419.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-hAAxaS6vcCw/WDG6bHD6cGI/AAAAAAAAAMk/dtk7pVOJwkseeZu_qhlHcnbxi8I1OcEnACK4B/s640/20161116_202419.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Outside the so important 2" from the edge, and therefore hidden from scary machine guns!</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-7vOvKH5G5ps/WDG6cGP8vvI/AAAAAAAAAMs/pjUtwrvCI14PM_Fw1O0mo-VNF971xtWFwCK4B/s1600/20161116_205005.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-7vOvKH5G5ps/WDG6cGP8vvI/AAAAAAAAAMs/pjUtwrvCI14PM_Fw1O0mo-VNF971xtWFwCK4B/s640/20161116_205005.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Next cover! Getting ready to valiantly attack the LMG section. Their comrades, Hard Hoofs, did it some games ago with... a disappointing result. Good luck guys! Raff raff!</td></tr>
</tbody></table>
Then something incredible happened! Joel saw a miss in my placement behind the hill and repositioned the LMG section to open fire, and got 7 hits! Ouch! Bye bye... and then... so many 1:s. Gosh! Jeez! Come again? Only 3? 3 suppression from 7 hits? Okey then.<br />
<br />
They didn't even got pinned (remember the 14th colonials? They also did this trick, apparently armour is not needed). What did I do? I hit back! Up on the hills, guns blazing and seconds later (and some rolls) the LMG section lost a member and was broken! The Lhurggh (as a whole) first achievement!<br />
<br />
The erm... reinforcement, then beat back the Tribal Tribute killing three and giving them 12 suppression, but I was proud! Dang, I was proud!<br />
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-LkrD-zY56iw/WDG8LSzUsBI/AAAAAAAAAM0/dI4UNln9ZjoNFMwyUD7jk6nU7Gfew9bCACK4B/s1600/20161116_205016.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-LkrD-zY56iw/WDG8LSzUsBI/AAAAAAAAAM0/dI4UNln9ZjoNFMwyUD7jk6nU7Gfew9bCACK4B/s640/20161116_205016.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"You wanna live forever!? Let's kill some Lhurggs!"</td></tr>
</tbody></table>
So what's happening on the left flank?<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-UUn8S4hSd0Q/WDG8gZ_uLyI/AAAAAAAAANA/3HakUTYQpLo31KxIGcc_65lvbkSRFFqrQCK4B/s1600/20161116_205028.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-UUn8S4hSd0Q/WDG8gZ_uLyI/AAAAAAAAANA/3HakUTYQpLo31KxIGcc_65lvbkSRFFqrQCK4B/s640/20161116_205028.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Chillin' in the forest, Swedish style. The standoff continues.</td></tr>
</tbody></table>
<span style="font-size: large;"><b>One forest to rule them all</b></span><br />
So a lot of action took place in the middle, near of the objective (as it should!). It was very exciting since the forest made all support useless but still cut off reinforcements to enter the area. So far a very good game indeed!<br />
<br />
Since the Velocity Vintovkas and Captain Stoya was deployed in the middle and advancing towards the forest in the center, Joel deployed his last units in the middle. The Grenadiers Team. He also activated the Red Skulls Assault Team which allowed him to fire at point blank range!<br />
<br />
And roll 1. Giving 1 suppression. The battle for the middle forest had some trouble since every unit had +2 Defence and we rolled awfully bad, both of us.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-vxFy4CswOco/WDG_U97UoCI/AAAAAAAAANI/O6R179bVpUw021f0QApmNuzrpSsbBb4QQCK4B/s1600/20161116_204945.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-vxFy4CswOco/WDG_U97UoCI/AAAAAAAAANI/O6R179bVpUw021f0QApmNuzrpSsbBb4QQCK4B/s640/20161116_204945.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sometimes tactics don't cut the deal! Now, time to seize the opportunity of attack!</td></tr>
</tbody></table>
Joel repositioned the fast(er) Fort Vega Cadets to aid the center, but was caught in a hail of fire from Ground Gagarin indirect fire, thus using their speed to quickly leave the battlefield. Beep beep! Beeping Brawlers advanced to flank the varunian defenders of the objective.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-c30A1eZLw0k/WDHAH5TfD4I/AAAAAAAAANU/IzxRV7qBFDs1uT0FmjA_MJRhedOh2m2UQCK4B/s1600/20161116_213642.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-c30A1eZLw0k/WDHAH5TfD4I/AAAAAAAAANU/IzxRV7qBFDs1uT0FmjA_MJRhedOh2m2UQCK4B/s640/20161116_213642.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Overview of the battle. The Sickles "elite" troops advanced while Captain Staya shouted orders.</td></tr>
</tbody></table>
Captain Staya (and Ground Gagarin, with their pistols!) fired upon the retreated Swift Swords to "convince" them to return back, to no effect. But they rallied anyway so they didn't seem to mind... maybe it's some kind of alien culture thing.<br />
<br />
Captain Staya also orders his troops forward with the Command Ability, giving me the momentum.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-yBNv5HeVfyY/WDHA4J9JVxI/AAAAAAAAANc/VeArfcddl0kXctbDxEtLAkdvAgHLTx0JwCK4B/s1600/20161116_205043.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-yBNv5HeVfyY/WDHA4J9JVxI/AAAAAAAAANc/VeArfcddl0kXctbDxEtLAkdvAgHLTx0JwCK4B/s640/20161116_205043.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Holy sh!t, it's a whole other company!"</td></tr>
</tbody></table>
With the momentum, and more units and got the upper hand in the middle. Joel still had the Blue Team and the now rallied LMG section, but they were out of position to aid their allies. That's 4 of Joels 12 composition points, a great deal!<br />
<br />
I broke the Black Team and assaulted them, killing all! No quarters is given! Beeping Brawlers caught the Grenadiers Team in the open, breaking their morale. As the Varuna Legion wasn't holding the objective any more, they were routed. The Sickles won! Their first win in the campaign!<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-_JNCC_HXrG0/WDHBp_miiHI/AAAAAAAAANo/a4wGN-ISx6QAPwgtxL8BpL442u2hedyWQCK4B/s1600/20161116_215604.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-_JNCC_HXrG0/WDHBp_miiHI/AAAAAAAAANo/a4wGN-ISx6QAPwgtxL8BpL442u2hedyWQCK4B/s640/20161116_215604.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Fall back! The red tide is coming!"</td></tr>
</tbody></table>
It felt very good to win! Firstly, I got some well needed funds and experience and not that much trauma. Now, some of Joels units needs respite and he also lost two Tier II units this game. This will also give me some breathing room. It also feels good to actually giving my opponent a rough time, it's not fun to always lose, or win!. Great game all in all! It seems that PMC2640 always gives great games, huh!<br />
<br />
Yes, we are all psyched about this game :D<br />
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-aHgWeE70SZs/WDHDI0jn0UI/AAAAAAAAANw/xu5jdEMAlroFjEjQYcj8IAsCraWgNrOEwCK4B/s1600/20161116_215619.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-aHgWeE70SZs/WDHDI0jn0UI/AAAAAAAAANw/xu5jdEMAlroFjEjQYcj8IAsCraWgNrOEwCK4B/s640/20161116_215619.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The surviving units of the Varuna Legion; the remnants of the LMG section and Blue Team.</td></tr>
</tbody></table>
<br />
For the 10 kUC I bought some new units. A new Tier II patrol vehicle (my third), a Lhurggh Tier II nomad unit (from the expansion, they got stealth!) and a Tier I HQ. The Tier I HQ don't have the Inspiring Presence, increasing the odds to rally, but they cost half as much and still lets me activate the "Not a step backwards!" company ability. I need to try that out!<br />
<br />
No levels ups for my units yet, but at least no battle traumas! Joels Red Skulls Assault Team got "Into the shadows", giving them the stealth ability, a very scary combo indeed. Lurking for the right momentto strike!<br />
<br />
<br />
Za Sickles.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-71575819355279670402016-11-02T14:40:00.003-07:002016-11-03T05:32:03.757-07:00Sickles, game 5 - Battle of 14th ColonialsAnd we're back!<br />
With this battle report I'm up to date with the campaign. It'sa niiice! This is the battle of the 14th Colonials.<br />
<br />
As always, we rolled for terrain and mission, which gave us the Invasion scenario on a barren world. It felt good to leave the city, sort of. Since the rapid evacuation of captain Staya, the not that successful CEO of the Sickles, the company has established a base on this barren world. Not long after, the Varuna Legion, invades to try and occupy the base.<br />
<br />
The smoke lays thick as the invading forces tries to get cover during the precious first seconds of the assault. The defenders has called for reinforcements which has responded, to fight back the invaders together as comrades. But what they don't know is that the Varuna Legion is deploying some of their crack units onto the battlefield.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/--d93pYfoKPU/WBpFlkAIVLI/AAAAAAAAAJk/rET13_hy_2ISk-s_V9quXbvB-0Y4r1xngCEw/s1600/Turn%2B1%252C%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/--d93pYfoKPU/WBpFlkAIVLI/AAAAAAAAAJk/rET13_hy_2ISk-s_V9quXbvB-0Y4r1xngCEw/s640/Turn%2B1%252C%2B2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Open fire! Fend off those pesky capitalist mercenary invaders!"</td></tr>
</tbody></table>
<b>The Sickles forces consisted off:</b><br />
<br />
<ul>
<li>Velocity Vintovkas, Tier II Rookie Rifle Team.</li>
<li>Panzer Projectors, Tier II Rookie Rifle Team [new!].</li>
<li>Honour Holders, Tier I Recruits.</li>
<li>Ground Gagarin, Tier II Remote Mortar Section.</li>
<li>Crocuta, Tier II Lhurgg Heavy Patrol Vehicle [new! Since the first of this kind blew up first game!].</li>
<li>Ataka Away, Tier III Rocket-Armed Team [the heroes of the company, that are responsible for wiping out 100% (read: 1) of the enemy units!].</li>
</ul>
<br />
Note that the Lhurgg units were on relax and spa, due to 'a lot' of trauma points... Droids needed a service, ya know, every 10000 miles and so on.<br />
<br />
With so many new units, I got no kUC:s left. I hope I'll get some stash this time!<br />
<br />
<br />
<b>The objectively evil invading forces of the Varuna Legion:</b><br />
<br />
<ul>
<li>Tier II Heavy Patrol Vehicle, with Incendiary rounds [!!!].</li>
<li>Tier III Light MG Team.</li>
<li>Tier I Irregulars.</li>
<li>2 Tier II Rookie Rifle Teams, including Varuna Defenders (Determined).</li>
<li>Tier II Field Command.</li>
</ul>
<br />
<span style="font-size: large;"><b>Setup and game turn 1</b></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-dQZe4TPCzNo/WBpFmdtaRpI/AAAAAAAAAJo/u2z7o3n33oQbVxs_i88LLPX8YOSYScpTgCLcB/s1600/Turn%2B1%252C%2B1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-dQZe4TPCzNo/WBpFmdtaRpI/AAAAAAAAAJo/u2z7o3n33oQbVxs_i88LLPX8YOSYScpTgCLcB/s640/Turn%2B1%252C%2B1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In the foreground we have the Panzer Projectors (their first game). Far away we see Velocity Vintovkas, joined by captain Staya (but not Stoy who got treats at the spa and relax due to animal rights in the 27th century). The blue pillars are the three landing zones we were fighting for.<br />
<br />
The Varuna infantry unit on the left is the Varuna Defenders, joined by another rookie team and their vehicle.</td></tr>
</tbody></table>
I got the first round, trying to open fire and taking advantage of the received suppression the landing troops gain. Sadly for me, to no effect! My other unit, Velocity Vintovkas, was out of range but moved out of their safehold to assist their troubled allies.<br />
<br />
Joels vehicle had incendiary rounds, which doubles the amount of suppression points the target gains if it is in cover. So, Panzer Projectors got 12 suppression points (which is maximum...) and some KIA:s! Varuna Defenders valiantly charged with bayonets and grenades ready to slaughter any survivors from the first barrage. Hmm, things was looking grim, already turn 1! Best spent 4 kUC ever! ;)<br />
<br />
In my opinion, it's a bit harsh to get destroyed if assaulted when broken. A remove from play á la retreat from the battlefield would suffice. Anyway. 4 kUC later...<br />
<blockquote class="tr_bq">
<i>"We come in peace! *dakka dakka dakka, pew pew, stabb stabb*" - Varuna Defenders</i></blockquote>
<span style="font-size: large;"><b>Turn 2</b></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-dPoENq2_mFw/WBpJ0_N454I/AAAAAAAAAJ4/F5zvEyAL-n0WLcF51Bh1zTCGIi1Ij1HpwCLcB/s1600/Turn%2B2%252C%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-dPoENq2_mFw/WBpJ0_N454I/AAAAAAAAAJ4/F5zvEyAL-n0WLcF51Bh1zTCGIi1Ij1HpwCLcB/s640/Turn%2B2%252C%2B2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"All your base are belong to us!" - A now famous saying within the Varuna Legion</td></tr>
</tbody></table>
Well, I tried to get into position with the aiding troops, but the ones who was getting help was now dead. So, instead of aiding, it's now time for revenge! In the meantime the Varuna Legion got comfortable in the base and even parked their car outside the front. But we'll shown them whose (bad) neighborhood this is!<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-SJimHb7vFEs/WBpMKbu8ueI/AAAAAAAAAKI/Ni3W143sExYlZWUn6B0lOLjQuak6rKi8ACLcB/s1600/Turn%2B3%252C%2B3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-SJimHb7vFEs/WBpMKbu8ueI/AAAAAAAAAKI/Ni3W143sExYlZWUn6B0lOLjQuak6rKi8ACLcB/s640/Turn%2B3%252C%2B3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Parked car, in the wrong neighborhood.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-gQhSh5MsM3I/WBpMKXHlWMI/AAAAAAAAAKE/tyL2IXEsnHc2TSzUoPGLtpixRRGMelGGACLcB/s1600/Turn%2B3%252C%2B1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-gQhSh5MsM3I/WBpMKXHlWMI/AAAAAAAAAKE/tyL2IXEsnHc2TSzUoPGLtpixRRGMelGGACLcB/s640/Turn%2B3%252C%2B1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">End of turn 2. Overview of the battlefield. Reinforcements has arrived for the Sickles; the Honour Holders!</td></tr>
</tbody></table>
<b style="font-size: x-large;">Turn 3</b><br />
Reinforcements has arrived, and it's the famous Ataka Away! They were able to walk in, casually, and fire a missile, casually, at the Varuna vehicle which blew up! Casualty! hehehe! The anti-tank rule doubles the roll of the D10, so a '5' was enough to finally blow that vehicle up! It had given me huge problems during game 1, 2 and 3. Ah, the sweet taste of revenge!<br />
<br />
Please note that Ataka Away still stands for 100% of the destroyed units by the company, I'm impressed!<br />
<br />
The Honour Holders also joined the fight and took positions on the right flank. Velocity Vintovkas got ready to retake the base and moved forward, guns blazing with no effect. The Lhurgg walker, Crocuta, joined the fray but was out of range to engage.<br />
<br />
I could feel the winds of change! Next turn, I could engage with all four units against two, odds were looking good for the Sickles!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-R7cnhK8PMpg/WBpOO7zReTI/AAAAAAAAAKU/7JuzuOUcWLsByBbqtknjAHK7JSEwQR0gACLcB/s1600/Turn%2B4%252C%2B1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-R7cnhK8PMpg/WBpOO7zReTI/AAAAAAAAAKU/7JuzuOUcWLsByBbqtknjAHK7JSEwQR0gACLcB/s640/Turn%2B4%252C%2B1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">End of turn 3. The red cube at the vehicle is there to mark it as destroyed, unfortunately we had no smoke around.</td></tr>
</tbody></table>
<b style="font-size: x-large;">Turn 4</b><br />
More reinforcements! More more more! Ground Gagarin hit the field and started launching grenades down the base, also, with no effect. The Varuna Defenders rolled a hard '9' and sent Velocity Vintovkas crying, pulling back with the company banner, leaving comrades behind. This pretty much halted the advance. Units in buildings gain +2 Firepower and Defence. That is very scary for low tier units to compete against! Buildings are a fearsome force multiplier! I could only hope for my units with destructive weapons to score a good hit and raze the base, with Varuna units under the concrete crumbles! My hope stayed with Ataka Away and Ground Gagarin.<br />
<br />
<b style="font-size: x-large;">Turn 5</b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-IvOpxRpEJeY/WBpRjZW6FwI/AAAAAAAAAKk/WOqrhSyXfxYccFY281NE9XntRJhVW7SaACLcB/s1600/Turn%2B5%252C%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-IvOpxRpEJeY/WBpRjZW6FwI/AAAAAAAAAKk/WOqrhSyXfxYccFY281NE9XntRJhVW7SaACLcB/s640/Turn%2B5%252C%2B2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Second wave is here to save the day, for Joel at least!</td></tr>
</tbody></table>
I repositioned Crocuta and Velocity Vintovkas actually got back in the game, despite having lost two troopers. The Varuna field commander started shouting orders to the left and right, letting the MG team ripp against Ground Gagarin, killing one trooper and sending the other one off the board. The Varuna Legion was now advancing on all fronts, leaving the newly captured base too make a counter-counter-attack! Taking the point was the Tier 1 squad of irregulars. What a spearhead... Ataka Away lost a member, fleeing. So did Honour Holders (Honour Droppers?). What the...!?<br />
<br />
Did I do anything about it? Yeah! Fired with all I had on those irregulars in the i middle. They were close, they were without cover and were fired upon like six times. They didn't even get suppressed! Hence, they are now the 14th Colonials. A named unit, even without a level up! For having only a defence of 7, those guys were stubborn!<br />
<br />
I just wanted to say; I kept track during the game, being used to roll awkwardly bad. I rolled no '4', '6', '7', '8' or '9' during the whole game! I rolled '5':s twice, that's it! Rest was, well you guessed it... low (a roll of 0 is zero). At the meantime, I must admit thou, Joel plays solidly and never leave anything to chance! Hats off comrade!<br />
<br />
Last turn, he sent Ataka Away, away. Same with Honour Droppers. He also blew up Crocuta (!) with rifle fire (!). So I gained over 9000 trauma points due to being routed and lost two Tier II units, which costs a total of 8 kUC.<br />
<br />
Rolling for new funds, I got 2 kUC...<br />
<br />
Noodles for the company from now on! And we need those Lhurggs and droids back! Stoy can fetch them maybe.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-IvOpxRpEJeY/WBpRjZW6FwI/AAAAAAAAAKo/GJq0KylD-wYttYBTo9__WJyLImoRlSLkwCEw/s1600/Turn%2B5%252C%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-IvOpxRpEJeY/WBpRjZW6FwI/AAAAAAAAAKo/GJq0KylD-wYttYBTo9__WJyLImoRlSLkwCEw/s640/Turn%2B5%252C%2B2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 6. Before the bitter and dark end.</td></tr>
</tbody></table>
<blockquote class="tr_bq">
<i>"Comrade captain Staya Sir? May we have water to the noodles Sir?"</i></blockquote>
<blockquote class="tr_bq">
<i>"No." - The not so much of a comrade captain Staya</i> </blockquote>
Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-61131493130461305332016-11-02T03:36:00.002-07:002016-11-02T06:41:10.729-07:00Sickles, game 4 - A House Too FarSo, the fourth game of the adventures captain Staya began.<br />
<br />
Once again should the (victorious) Varuna Legion face the Order of the Twin Sickles. This time thou, the battle became a Priority 1, Tier 1 battle, so only low tier units was able to be fielded.<br />
<br />
In a true pseudo-neo-communist spirit the Sickles has "convinced" a foreign species, the Lhurgg, to battle with them (Tier I units). The objective was to hold a building of (some) importance while fending off the attacking Varuna Legion. Due to the latest... setbacks... the Sickles now has imported drones to the cause, alongside the somewhat brave and daring Lhurgg.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-CzvHzqHh2Go/WBmtmybLLJI/AAAAAAAAAJI/bpxOG1jEo5Ybuoqk7BsUkluLQ6VMylkiACEw/s1600/Setup%252C%2BLhurrgh.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-CzvHzqHh2Go/WBmtmybLLJI/AAAAAAAAAJI/bpxOG1jEo5Ybuoqk7BsUkluLQ6VMylkiACEw/s640/Setup%252C%2BLhurrgh.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Lhurgg! Guarding the so important building.</td></tr>
</tbody></table>
The Sickles took up positions, with:<br />
<br />
<ul>
<li>2 irregulars (Tier 1, assault troops).</li>
<li>2 recruits (Tier 1, rifle infantry) whereof 1 as a drone unit.</li>
<li>2 light patrol vehicles (Tier 1, combat vehicle) as drone units</li>
</ul>
<br />
<br />
The Varuna legion was attacking with:<br />
<br />
<ul>
<li>1 light MG section (tier 1, light support troops)</li>
<li>3 recruits (Tier 1, rifle infantry).</li>
<li>1 irregulars (Tier 1, assault troops), with a level! They had "Adrenaline Rush", which makes them activate twice once per game.</li>
</ul>
<br />
Game on!<br />
<br />
<span style="font-size: large;"><b>Setup</b></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-iMHjUHp6jqc/WBmtmzFHI7I/AAAAAAAAAIg/JIAgrlLlyg0eppd64SEok0fiudOHXEVuQCLcB/s1600/Setup%252C%2BBeeping%2BBrawlers.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-iMHjUHp6jqc/WBmtmzFHI7I/AAAAAAAAAIg/JIAgrlLlyg0eppd64SEok0fiudOHXEVuQCLcB/s640/Setup%252C%2BBeeping%2BBrawlers.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Drone unit in the east, this is the unit Beeping Brawlers!</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-9TYsYsCj7uc/WBmtnMO-UAI/AAAAAAAAAIc/my-eLuZnOkwArflqF9sycuHQ0gcXIQmygCLcB/s1600/Setup%252C%2BLhurrgh%2Band%2Bdrones.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-9TYsYsCj7uc/WBmtnMO-UAI/AAAAAAAAAIc/my-eLuZnOkwArflqF9sycuHQ0gcXIQmygCLcB/s640/Setup%252C%2BLhurrgh%2Band%2Bdrones.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Lhurgg units Brood Bloods (unpainted) and Hard Hoofs in the north. With the drones Mikoyan and Gurevich. </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-eqIZ9j1JhyI/WBmtx7-hWZI/AAAAAAAAAJI/8TghKYPjiIsJ9z3SyfEbxj124PqCwrEQwCEw/s1600/Setup.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-eqIZ9j1JhyI/WBmtx7-hWZI/AAAAAAAAAJI/8TghKYPjiIsJ9z3SyfEbxj124PqCwrEQwCEw/s640/Setup.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In the main building, in the middle of map, the Kicking Kepis led by captain Staya hold their position. Banner held high!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-OprD96I90VQ/WBmt1Ke09PI/AAAAAAAAAJU/1AL_SdnW61Y7ZU8gM4t3y8emLj8WMBgbgCEw/s1600/Turn%2B1%252C%2Bnorth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-OprD96I90VQ/WBmt1Ke09PI/AAAAAAAAAJU/1AL_SdnW61Y7ZU8gM4t3y8emLj8WMBgbgCEw/s640/Turn%2B1%252C%2Bnorth.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Two units from Veruna Legion approach from the north.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-crLzVKRPqAk/WBmt9sdo97I/AAAAAAAAAJU/35-M7yZmbLsyaduGwHo7FSXHBv-jgNDnACEw/s1600/Turn%2B1%252C%2Bsouth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-crLzVKRPqAk/WBmt9sdo97I/AAAAAAAAAJU/35-M7yZmbLsyaduGwHo7FSXHBv-jgNDnACEw/s640/Turn%2B1%252C%2Bsouth.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Veruna Legion in the south. This is the Red Skulls Assault Team, with Adrenaline Rush. Scary indeed!</td></tr>
</tbody></table>
<b style="font-size: x-large;">Turn 1 and 2</b><br />
Not much action, mostly taking up positions.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-nYfv0d2w6dk/WBmt03GENPI/AAAAAAAAAJU/FU5l8N3yW2UUccjtqA9008JNpysBfPZXACEw/s1600/Turn%2B1%252C%2Bend.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-nYfv0d2w6dk/WBmt03GENPI/AAAAAAAAAJU/FU5l8N3yW2UUccjtqA9008JNpysBfPZXACEw/s640/Turn%2B1%252C%2Bend.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mikoyan and Gurevich takes position to the north, behind some huge crates (left side of picture) while Hard Hoofs occupies a bunker, with their assault rifles... hmm...</td></tr>
</tbody></table>
<b style="font-size: x-large;">Turn 3</b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-2yfdhVjx27M/WBmuOC5DL9I/AAAAAAAAAJU/L0Y_R7NhRWMex3LcIl3sq3sz6mkOhw9XwCEw/s1600/Turn%2B3%252C%2Bsouth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-2yfdhVjx27M/WBmuOC5DL9I/AAAAAAAAAJU/L0Y_R7NhRWMex3LcIl3sq3sz6mkOhw9XwCEw/s640/Turn%2B3%252C%2Bsouth.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reinforcements in the south. On the left hand side the MG section sets up.</td></tr>
</tbody></table>
Red Skulls Assault Team move in for the kill! With their Adrenaline Rush they rushed to cover and destroyed droids, one at the time. Beeping Brawlers, possession no emotions (still not self aware), still fled from the scary figures of flesh and bone while losing four friendly robots. Luckily, droids are somewhat immune to long term morale effect due to being Determined. Other than that, all other units was still getting into positions. The Veruna Legion waited for reinforcements and the Sickles couldn't find any opportunities for counterattack.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-hPA2KIobnho/WBmuHjLUi0I/AAAAAAAAAJU/_eIaazMqevgBoVzXoG0htopnTlkOG8BhgCEw/s1600/Turn%2B3%252C%2Bsouth%2Bred%2Bskulls.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-hPA2KIobnho/WBmuHjLUi0I/AAAAAAAAAJU/_eIaazMqevgBoVzXoG0htopnTlkOG8BhgCEw/s640/Turn%2B3%252C%2Bsouth%2Bred%2Bskulls.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Getting ready for assaulting Beeping Brawlers in the east! The foam and cork made excellent cover!</td></tr>
</tbody></table>
In the south, Veruna Legion sent a recruit unit into/onto the building.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-6wpAPr1GT68/WBmuCTIJNgI/AAAAAAAAAJU/idVEOr5rUI0JLIafLgxFr_jio7V2TZ-aQCEw/s1600/Turn%2B3%252C%2Bsouth%2Bend%2Bof%2Bturn.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-6wpAPr1GT68/WBmuCTIJNgI/AAAAAAAAAJU/idVEOr5rUI0JLIafLgxFr_jio7V2TZ-aQCEw/s640/Turn%2B3%252C%2Bsouth%2Bend%2Bof%2Bturn.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hard Hoofs leaves the bunker, trying to flank the MG section. Kicking Kepis in the middle scores a devastating hit on the recruits who just took up position in the south building. The Veruna Legion MG squad fires back at no effect. Captain Staya cheers and waves his banner and farts in Joels general direction! In the north, Brood Bloods makes an counterattack!<br />
<br />
Black cubes are activated units, white are broken units and red are suppressed. Tiny black dices shows suppression points.</td></tr>
</tbody></table>
<b style="font-size: x-large;">Turn 4</b><br />
Remember the counterattack in the north? Well, it failed.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Wuya8aA9qC8/WBmuBZMz9UI/AAAAAAAAAJU/2Jz7IwIupokPTAK__-7bNGPXsutGZ3tngCEw/s1600/Turn%2B3%252C%2Bnorth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-Wuya8aA9qC8/WBmuBZMz9UI/AAAAAAAAAJU/2Jz7IwIupokPTAK__-7bNGPXsutGZ3tngCEw/s640/Turn%2B3%252C%2Bnorth.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Irregulars can't take that much beating. Getting pounded soon.</td></tr>
</tbody></table>
<blockquote class="tr_bq">
<i>"We have no choice, captain Staya! Our Lhurgg can't repel firepower of that magnitude!" - Brood Bloods, before hoofing away.</i></blockquote>
Remember that counterattack in the south? Well, it failed. No hits and when the MG section returned fire it was bye bye beyond repair. The Lhurggs has failed me, but not for the last time!<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-TU5ECVMkfBw/WBmuPfE2KLI/AAAAAAAAAJU/YTC_qFLCfZoGt-bsdcF_G7mpJ9E8xZGPACEw/s1600/Turn%2B4%252C%2Bsouth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-TU5ECVMkfBw/WBmuPfE2KLI/AAAAAAAAAJU/YTC_qFLCfZoGt-bsdcF_G7mpJ9E8xZGPACEw/s640/Turn%2B4%252C%2Bsouth.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">CHAAARGE! [...] DANGER DANGER! RETREAT!</td></tr>
</tbody></table>
Speaking of repairs, the Beeping Brawlers drone unit, alongside the sniping Kicking Kepis turned their gun barrels and rifles towards the Red Skulls, scoring many hits despite the cover of foam and cork. Nice! Back to where they came from; the table edge!<br />
<br />
<b style="font-size: x-large;">Turn 5 and 6</b><br />
Beeping Brawlers, filled with joy and pride (metal, circuits and the like), got to cocky and launched themselves to avenge Hard Hoofs miserably attack, and as a result of that joined Hard Hoofs in their disarray. Retreating from the scary MG section. Pew pew. In the north a stalemate occurred. Gurevich and Mikoyan couldn't launch an attack without support, and the all ready, always prepared Joel had positioned his units out of reach from the heroic Kicking Kepis. With most of my units having fleed the battlefield the Sickles was routed, again!<br />
<br />
Next time Joel... (maybe) next time...<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-962MDvvO5So/WBmuUNalVmI/AAAAAAAAAJU/i-C6FdII1IIvz1FrMtpfkmOoe6L16qUJwCEw/s1600/Turn%2B6%252C%2Bdefeat.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-962MDvvO5So/WBmuUNalVmI/AAAAAAAAAJU/i-C6FdII1IIvz1FrMtpfkmOoe6L16qUJwCEw/s640/Turn%2B6%252C%2Bdefeat.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Peek-a-boo!</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-6yj2stc4zQE/WBmuXprdzLI/AAAAAAAAAJc/z416f3JqtuUcGHesOvbwPJh1foSuxFHvQCEw/s1600/Turn%2B6%252C%2Bholding.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-6yj2stc4zQE/WBmuXprdzLI/AAAAAAAAAJc/z416f3JqtuUcGHesOvbwPJh1foSuxFHvQCEw/s640/Turn%2B6%252C%2Bholding.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With the banner held high, captain Staya and his trusty dog Stoy evacuates the battlefield. Kicking Kepis were happy to survive more than one game round for once! Feat. turn die.</td></tr>
</tbody></table>
<blockquote class="tr_bq">
<i>"Requesting evac pronto for seven troopers, six droids and a dog!" - Captain Staya</i></blockquote>
Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com4tag:blogger.com,1999:blog-208171651969088276.post-69472950057104145822016-11-01T06:37:00.002-07:002016-11-01T07:44:31.579-07:00Sickles, recap game 1-3Howdy!<br />
Me (Gabriel) and Joel have been playing some games of PMC2640 now, and after some games we started a campaign to maximize the experience. Well, in the future we would like to be some more players and maybe tailoring a more narrative campaign (I volunteer as Umpire and tribute!).<br />
<br />
Anyway, the Sickles (my company) have been facing some real tough resistance in this contract zone. Prior to the fourth battle the company has lost one... two... okey, three times!<br />
<br />
Meeting engagement, game 1. Got surrounded and butchered. At a critical point, and maybe a turning point, I activated the "Not a step backwards!" company skill, but "encouraged" my troopers a bit to much, those that were left was very motivated to run away (and is now a retired unit)! Captain Staya sure is fierce! I lost my walker too, and a mortar section :( Always in my heart. </3<br />
<br />
Invasion, game 2. Sickles were defending while Joels company, the Varuna Legion, was embarking on the landing zones. The Sickles got no reinforcements to push back the invaders until game round 6 or something, which also was the first turn that the Sickles managed to score their first hit! At round 6?! One of game breaking events was the "1 turn in game" for the unit High Hats (which is now retired due to battle trauma...).<br />
<br />
Attrition, game 3. The Sickles succeded to actually kill an enemy unit, and for the first game even killed more troopers than was being lost. But Joel outsmarted me, once again. I lost again, but for once I wasn't routed! Things are turning! Times are changing! Slowly. Lost some units too, again. My unit "Ataka Away" was the killing unit, my best unit (my only Tier III unit)! <3<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-P0lNqnZd7AQ/WBiYvNlrC0I/AAAAAAAAAIE/yQvPbLnxSoI7vDgmz0M2slAKp-6eQLrdACLcB/s1600/20160903_212008.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-P0lNqnZd7AQ/WBiYvNlrC0I/AAAAAAAAAIE/yQvPbLnxSoI7vDgmz0M2slAKp-6eQLrdACLcB/s640/20160903_212008.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some of the units I've bought. Work in progress, mind you.</td></tr>
</tbody></table>
<br />
In total of five games (I haven't written the reports for game 4 and 5 yet), counts:<br />
<ul>
<li>7 lost or disbanded units, whereof two vehicles. Have killed 2 units, one vehicle (both by my Tier III unit, Ataka Away).</li>
<li>The company has 9 Tier I units, 3 Tier II units and 1 Tier III unit at the momemt.</li>
<li>The company has killed 18 troopers, while lost 36 so far...</li>
<li>The economy of the company is at... 0 kUC (kilo Universal Credits). But who needs money? I just stick with my five year plan...</li>
</ul>
<br />
Stay tuned, and za Sickles!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0tag:blogger.com,1999:blog-208171651969088276.post-3301166310766040652016-11-01T05:38:00.001-07:002016-11-01T06:38:23.900-07:00PMC campaign<div class="separator" style="clear: both; text-align: center;">
</div>
The year is 2640. The name of the game is odd and long. The Private Mercenary Company (PMC) eagerly awaits new contracts, and new earnings. This is PMC2640 (<a href="http://assaultpublishing.com/pmc-2640/">http://assaultpublishing.com/pmc-2640/</a>)!<br />
<br />
This blog is about a campaign where I will let you follow the (tragic) fate of the company; Order of the Twin Sickle... or Sickles, for short. The private company board has elected captain Staya as its... erm... CEO! With the mission to bring fortune and death upon contracted enemies of the state!<br />
<br />
Erase the last part, it should be "<i>enemies of the contractor</i>", of course.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-JoDIJBKzh6k/WBiZVJXaLPI/AAAAAAAAAII/kQNd0vj_-EMSzDXGE3WOv7aVMqqBdWjzQCLcB/s1600/20160919_204921.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-JoDIJBKzh6k/WBiZVJXaLPI/AAAAAAAAAII/kQNd0vj_-EMSzDXGE3WOv7aVMqqBdWjzQCLcB/s640/20160919_204921.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Captain Staya and his trusty 2nd in command; the dog Stoy (pun intended).</td></tr>
</tbody></table>
<br />
So this pseudo-neo-communist company has a slogan "<i>United comrades in foreign countries</i>" and have a (now eternal) enemy. The Joel company, who in contrast to the Sickles are evil capitalists whose only purpose is to gain unimaginable wealth! The company history has showed that this is absolutely not the case for the Sickles, almost bankrupt.<br />
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<b>Conclusion</b>: Me (Gabriel) and my friend (Joel) started playing PMC2640 and started a campaign, which is all supported by the rules (which is nice!). Great game in my humble opinion, and the creator answers really fast when we have questions! Big thumbs up! Follow us and the fate of the Sickles!<br />
<br />
Za Sickles! And stay tuned!Gabby Ghttp://www.blogger.com/profile/01872575262465999210noreply@blogger.com0