Since Joel got way better troops than me (they got levels due to him always winning and got a great company doctrine, while my doctrine most of the time gives me problems and a headache...), so actually, I mustered troops that could... let us say stall the enemy. Units without emotions and who handles traumatic experiences very well! Send in the drones! In case of a loss...
Post the match, we realized that we have misinterpretation a rule in the book about droids, more on that later!
The objective was to "Find and Secure", although it would become a battle of a terrain piece, haha!
The Sickles brought:
- Kicking Kepis (Tier 1 recruits), they are cowards (-1 morale) and also (unfortunately) my most experienced unit in the company...
- Blue Bandits (Lhurgg Tier 1 irregulars), new unit! My fifth Tier 1 irregulars... can't get enough Lhurggs eh?
- Beeping Brawlers (Tier 1 recruits, drone unit).
- Lieutenant Glavnyy (Tier 1, field command), new unit!
- Gurevich and Mikoyan (Tier 1, light patrol vehicles, drones).
The Varuna Legion brought:
- 3rd Assault Crew (Tier 1 recruit).
- 16th Militia (Tier 1 recruits) with Last Stand (!).
- Red Recruits (Tier 1 recruits).
- 14th Colonial Irregulars (Tier 1 irregulars).
- The nameless remote mortar section (Tier 2).
The battlefield, and first turns
I deployed Beeping Brawlers and Kicking Kepis on the left (open) flank and Blue Bandits on the right (more dense) flank. Keeping my fast units and HQ in reserve.
They were faced off by the Varuna mortar section, and the somewhat brave 16th Militia. Going for the hill of 1218.
|"Getting coordinates. You ready with the rocket Bill?"|
|"Take that low hill, remember your training! This is what we've trained for!"|
|"Heigh-ho, heigh ho! It's off to work we go!"|
|"In position *beep beep*..."|
|Blue Bandits are flanking.|
|(Cowardly) Humans and droids, living in peace together <3|
Since the objectives were in the open, and Joel had a mortar (bad combo for me), I felt that I couldn't play defensively. My troop choices were also made to attack, so; I attacked! Well actually, Joel started it (playground reference). He fired a lousy shot at Beeping Brawlers, giving them 1 suppression. The kind of punishment that droids do not care for! Crying circuits couldn't be heard.
Go go go!
|"*Rzzz* Keeping them suppressed *beep beep*. By your command."|
|"Here we go! *pew pew pew*" - Droid operator|
|"The' everywher'! Wha' we guna do sarge!?"|
"Activate ze Last Stand! 14th Militia, you wanna live forever!?"
Unpleasantly for my end, the receiving end, with no level ups, 14th Militia really got a grip by removing all the suppression with their "Last Stand"-ability. They even sent away Beeping Brawlers with robot tears down their chrome, leaving smoking scrap behind.
|"*Beep beep* back to the depot."|
|"You want a piece of my Lhurgg @&&!? Here's Johnny!"|
|Lieutenant Glavnyy maybe looks like a Tier 2 Captain Staya, but do not judge the... dog by its hair... i.e. he sucks.|
|It's getting cramped on the hill to use the hill bonus ;) On the right, you can see the (in)famous 14th Colonial Irregulars, that withstood an whole arsenal some games ago, scary indeed!|
Joel gained a lot of levels, as usual. He rolled a 4 for winnings, and I rolled a 1... having lost units for 3 kUC I was stone-broke, again. Gee. And, we did realize that you couldn't make drone units out of "ordinary units" (misinterpretation of the rules) so I disbanded Beeping Brawlers for now. We are really trying to get our companies to Tier 3, but the road is long... We even added a "bonus" every 5th game, that we did retroactive, giving me an additional 9 kUC. Maybe I'll get some Tier 3 engineers!
Until next time! Za Sickles!