In other news me and Joel have made an 'expansion' which contains new units and new missions. Also, we are experimentation a space crossover with the PMC rules. Hopefully, we can have both ground and space combat within the same rules, although those battles are played parallel to each other (and we opt to make them interact (a wet dream came true)).
The game
Since it was many months ago, I don't recall all the details... the scenario was 'Hostile Takeover' making the Varuna Legion forced to advance and capture an downed shuttle containing vital supplies. Vital for the clients hiring the PMC:s at least!
The Sickles sent an expeditionary force to retain the objective, consisting of:
- Lieutenant Ruchka (Field Command 4rd grade), Tier I.
- Spitting Shpitalny (Light MG Section), Tier II
- Storozh Smiters (Grenadiers team), Tier II
- Bullet Bullies (Rookie Rifle Team), Tier II
- Honour Holders (Recruits), Tier I
- Brood Bloods (Lhurgg Irregular Troops), Tier I
- Tribal Tribute (Lhurgg Irregular Troops), Tier I
- Crepit (Lhurgg Heavy Patrol Vehicle), Tier II
The Varuna Legion assault force:
- Varuna Defenders (Rookie Rifle Team), Tier II. Determined!
- 16th Militia (Recruits), Tier I. Last Stand!
- Regular Rifle Team, Tier III
- Remote Mortar Section, Tier II
- M5 Heavy Patrol Vehicle, Tier II
- Light MG Section, Tier II
Deployment and first turns
Deployment. The Varuna Legion deployed their rookie rifles, mortar and LMG on the left flank. Forcing the Sickles to counterattack. |
The (determined) Varuna Defenders moving up, covering the supporting teams until reinforcements arrive. |
Reinforcements. Tier III Rifle Team, an M5 and 16th Militia. |
It's cramped around the crashed shuttle. |
The counterattack from Spitting Shpitalny and Crepit. Lhurgg and man working together! <3 |
(Robots are stand ins for the recruits, as those still are unpainted...). Units go 'over the top' to flank the enemies harassing the area with long range fire. |
The encirclement continues. In the north we can see the Varuna 'crater'. The base camp. |
*blowing whistle* "Go go go, over the top!". |
They volunteered as tribute!
"Yikes! They seem dangerous!" |
Reinforcements of doom
The Regular Rifle Team, which isn't that "regular" compared to our other units were indeed scary! First, they blew up poor Crepit! :'( War, war never changes. |
Recruits in the fields! Flashing their cool hair cuts as untrained units do! Showing that they mean business! |
The Sickles were hit hard by the reinforcements! They even used some bullets to 'convince' some of the troops to head back into the fight! That is what comrades do for one and another! |
Fire is coming from all sides! Those pesky Varunians have mostly 18" range units, while Sickles tend to be more close and personal with their 12". So, advance! |
Sickles moving up, with a burning M5 before them. 16th Militia use their 'Last Stand', making them hold out longer than ever anticipated from an tier I unit! |
Engineers moving up, a lousy unit by the way (in most circumstances)! They look cool at least! Moving like a pseudo communist science fiction snake! |
The flanking maneuver (second one...) is now complete! |
Lieutenant Ruchka leads the way, as he got a defence of 10! Try hit me hombres with ombres! |
The Varuna Legion withdrew! Now, Sickles had won 3 out of 10 games! Growing steadily more dangerous! Finally, I got a level! It only took 10 games! Many of my units now have 8 or 9 experience points, so they would level up soon! All fallen enemy models (except one and the M5) was downed by Tribal Tribute, the MVP:s of the game! Gee.
Two more unreported games to go! Yupp!
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